October 8, 1998
================================================================

Title         : CrackWhore Sound Pak (version 1)

Filename(s)   : death1.wav, 

Author        : Kyle Bousquet

Email         : rumble@chaoscomics.com

Voice Talent  : "Kathren"

Description   : something very unique, and fun :) 

Purpose       : I spoke to Paul Steed and asked what he thought an all
			original sound pak for the CrackWhore might sound like.
		    I took what he said and using it as a guide, the sound
		    pak here is the result.  Kathren is amazing, and if 
		    you check out http://www.chaoscomics.com in the next 
		    couple weeks we will be posting some pics of her.
                
Bugs/Problems : Looks like some people may not get the gasp sounds to 
		    work.  I have not tracked down why they work on some
                and not others.
                
Installation  : 1) Unzip the file into \quake2\baseq2\players\crakhor
                2) Run Quake 2 and in Multiplayer set yourself to use 
			 the CrackWhore.
                3) enjoy

================================================================

Play Information
----------------

Single Player      : No
Difficulty Settings: No
Cooperative        : Yes
Deathmatch         : Yes


Construction
------------

Base           : Nothing
Editor(s) used : Sound Forge, Wave Studio, Sound Recorder
Build Time     : Bwahahahahaha!  Long enough!


Copyright / Permissions
-----------------------

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

You may distribute this sound pak freely, provided you include this .txt file
and leave the archive intact. If you'd like to use theese sounds in any other
way, please contact me. 
If these files adversely affect your, or anyone else's system,
I do not accept liability either in negligence or any other type.
You have voluntarily accepted any risks of damage that may result from their use.
Any loss you suffer from these efects is non-recoverable from me, and this includes
financial, economic, or consequential loss.  
I don't take responsibility for anyone who's sensibilities are offened at the 
nature of these sounds.  I had to sit in Kathren's presence while she made 
those sounds, so if anyone should be uncomfortable it's me.  So if you get 
offended easily... get over yourself.
