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                        COCO MONKEY PLAYER MODEL
        Originally created for the PC Gamer Magazine May 1998 cover CD 

UPDATE October 19, 1998:
- v_weapon support added
- animations and skinmap revised

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CREDIT:
     Model, skins and v_wep support: Andrew Eglington <egg@powerup.com.au>
             Sound effects: Michael Wolf <mwolf@pcgamer.com>
                Copyright 1998 of the respective authors.
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DESCRIPTION:
	A Quake2 Plugin Player Model (PPM) representing (our hero) Coco Monkey.
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INSTALLATION:
       Unzip all files into a directory like so:
       quake2\baseq2\players\monkey\
   
   NOTE: It is critical that the files be located in the directory called 
         \monkey\  (not \coco\, or \monk\, or \cocomonkey\, or anything else)
         otherwise you will get skin related errors in software video mode.

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                  Andrew Eglington - egg@powerup.com.au
                    http://www.powerup.com.au/~egg/
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         'Cyberspace. A consensual hallucination experienced daily by
        billions of legitimate operators, in every nation, by children
        being taught mathematical concepts... A graphic representation
         of data  abstracted from the data banks of every computer in
        the human system. Unthinkable complexity. Lines of light ranged
          in the nonspace of the mind, clusters of constellations of
                  data. Like city lights receding...'
        'What's that?' Molly asked as he flipped the channel selector.
         'Kids show'. A discontinuous flood of images as the selector
                   cycled. 'Off' he said to the Hosaka.
                                          William Gibson - Neuromancer.
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