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16/9/98

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Model Name              : Raiden

installation directory  : quake2/baseq2/players/Raiden

Author                  : Paul Hulme - aka PreZrayGUN

Email Address           : hulme.kerr@cableol.co.uk

Website Address         : none at all

Model description       : 
	
	The Character Raiden from Mortal Kombat. The name Raiden is actually that of a deity known as The Thunder God. It is rumoured he received a personal invitation by Shang Tsung himself and took the form of a human to compete in the MK Tournament. - pretty hard, if you ask me.


Other info              : 
	This is basically a skin for the Lin Fang model, well that's how it started out anyway. I  did a skin for the Lin Fang model and moved on to skin the weapon.pcx - as Raiden would look stupid unravelling a scroll I edited it so that ( I think ) it looks like lightning for the " taunt " animations. (check out Raiden.jpg)
	This is why Raiden is a seperate model - it would muck up the linfang weapon if it was not.

Additional Credits to   : 
	* Idsoftware - for the only games I ever play
	* Q2modeler 
	* Brian "EvilBastard " Collins - who get's credit for all models included and all modelling done for Raiden

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* Play Information *

New Sounds              : No - you could however use the Clayfighter                           Soundpak for the linfang model but I do'nt  -                           they R really funny though

CTF Skins               : No

VWEP Support            : No  --- NOT NEEDED ---


* Construction *  

Poly Count              : 648 tris.md2 / 64 weapon.md2

Vert Count              : 352 tris.md2 / 31 weapon.md2

Skin Count              : 1 DM

Base		        : Believe it or not, Raiden ( model(/LinFang) )                           is based on Bauul.

Editor used             : 
		Modeling - lightwave	
		Animation- lightwave + puppetmaster
		Skining  - Q2modeler, NST
		Painting - Photoshop Pro V4, NST v9b1, SkinED ( not                            reccomended , but used nevertheless )
		
Known Bugs              : None that EvilBastard knows about.

Build/Animation time    : Evil did "about 10 hours total over 2 days. (long                           boring weekend)

Skining time            : roughly 12 hours over 4 days. (mostly                           re-doing stuff that SkinEd fucked up )

* Copyright / Permissions *
QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
Feel free to edit Evilbastard's model as you see fit, just be sure to mention him as I have done. This model + skin is not to be distributed as part of any commercial product.
