Raptor - Quake 2 player model, by Conor O'Kane (conor@matrix.ie)

raptor.zip should contain the following:

- tris.md2
- weapon.md2
- weapon.pcx
- blue.pcx
- blue_i.pcx
- brown.pcx
- brown_i.pcx
- green.pcx
- green_i.pcx
- red.pcx
- red_i.pcx
- strogg.pcx
- strogg_i.pcx

If any of the above are missing, you can get the the complete .zip at http://indigo.ie/~wip3out/quake2.html

You should unzip all these files into quake2\baseq2\players\raptor to use the raptor model.

I haven't designed any specific sounds for this model, but the sounds from Dan Bickell's Xenoid player go pretty well with it. You can get Xenoid from http://www.planetquake.com/q2pmp along with all the best of the rest of the player models.

This is my 1st Quake 2 model, so I'm sorry that the skins are so bad, but hey, I've an essay to write for the end of the week and zillions of other projects that I should have been doing when I was making this guy.

Skinz aside though, I'm pretty proud of the modeling and animation (especially the deaths), considering I don't have character studio or bones pro.

If you want to make your own model here's what you do:

Get yourself to Planetquake and check out the editing section. You'll need Quake2 Model Editor, and NPherno's Skin Tool. You should also check out all the other player models (just to see how skins are supposed to work, and how bad mine are) and read every tutorial you can get your browser to.

Other than Planetquake, there's also The Bodyshop and Quake2.com. (And many others that I never got around to checking out properly).

Next, get onto Planetquake's mailing list.

Finally, you're going to want a reasonable modeling package. 3DS, 3DS Max, Lightwave - that kinda thing. I suppose you could work from scratch in Quake2 Model Editor, but you won't have any hair left when you're finished. Oh, and lots of coffee, that helps too.

In case anyone's interested, I made and animated the raptor in 3DS Max and linked it all together in Quake2 Model Editor. The skins were done with NPherno's Skin Tool, Deluxe Paint and Photoshop. I suppose in total it's taken me about 15 hours to get this far.

Thanx to:

KrAy-ZeE
Npherno
David Biggs
Mike O'Rourke
Brian Martin

(for either writing some incredible software, or helping out the newbie)

Conor O'Kane
April 1998