  			Hunter's Prefabs	      12-20-99				

		Prefabs for Quake 2 Plugin Player Models

=========================================================================
Versions		: 1.0 (Final)  June 7, 1999 (Original Version)


Model Name              : PreFabs

Installation Directory  : quake2\baseq2\players\Hunter_PreFabs

Author                  : Pat Kenney
A.K.A. 			: Hunter
E-mail Address          : Hunter@Polycount.com


Model Description       : Similar to the "Alx_Prefabs" these are a small collection of 
			  Primative shapes for use in creating various model meshes.
			  It is not a model in the sense that you can play with them 
			  in game, but more for the purpose of learning to create basic
			  shapes when learning to model.  These shapes are somewhat 
			  more complex then they need to be (I will probably put together
			  another set with others and maybe basic body parts too, arms,
			  hands, torsos, etc) and can be optimized for your wn specific uses.
			  The "spheres" are not Geo-spheres so they have a higher polycount 
			  than they should (Geo-spheres are much more efficient and I guess 
			  I just didnt think of including one (all the more reason for me 
			  to create another group too)) Basically there are two files. 
			  One file comes as one .md2 file with all the shapes included 
			  and the other is in .AQM (Q2Modeler) format. All you need to
			  do is open or import the file to your modeling program and utilize
			  the shapes you need, or cut, paste and save each to its own file. 

Other Info            	 : Technically these primatives were created in Qme and exported 
			   to .md2 format and converted to .AQM format too, but if you happen 
			   to use these in creating your own model, a nice mention in a 
			   read-me is sorta cool.. If you can think of other useful prefab
			   shapes, send an e-mail to Hunter@Polycount.com

Credits to   		: iD Software for Quake II
			  Phillip Martin for Quake 2 Modeller
			  Rene Post for QME (Please continue with it !!)
			  R13 and the Polycount Gang
			  Npherno for NST
                          The 300 other Model Authors who give Q2 its long life...


=========================================================================

* Play Information *

New Sounds              : No

CTF Skins               : No

VWEP Support            : No


* Construction *

Shapes Included		: Cone, Doublecone, Cube, Sphere (not g-sphere) Cylinder, Wedge,
 			  Half-sphere,Pyramid, HMMMmm DONUT.. (hehheh)

Poly Count              : Varies with each shape..

Vert Count              : Varies with each shape..

Mapping Vert Count      : Varies with each shape..

Skin Count              : 0

Base                    : New

Editor/Utility Used     : QME 			(for creating the Primatives)
			  Q2 Modeller 0.90b	(importing to AQM, MD2)
                          NST			(for checking basic looks)

Known Bugs              : NONE !!!   This is NOT a model though, but a set of prefabs for 
			  use in creating other models and or PPMs.

Build/Animation Time    : Version 1.0
			  Approximately 5 minutes.
			  

* How to use this model *

    Unzip all files to your quake2\baseq2\players\Hunter_PreFabs directory, 
but don't use them in any deathmatch.  Instead, open or import them to your model editor
and use and edit the shapes to make your own custom models.


* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
Other trademarks are the properties of their respective owners.

All rights reserved.  This file is not to be sold in any way, and it is
for entertainment purposes only.  You may distribute this file only in 
its unaltered form.  You assume all responsibility for the installation
of this file in your computer system.

