Quake 2 Plugin Player Model

Minimum Requirements	: Pentium II processor (or equivalent)

=========================================================================
Versions		: 1.2     July 8, 1999
				  Released 3 Power Loader variants
				  Original variant updated
			  1.1     May 2, 1999
			          Added viewable weapons, CTF skins
			  1.0     April 25, 1999
			          Original version

Model Name              : Power Loader X4
Installation Directory  : quake2\baseq2\players\Alx_PLX4

Author                  : Alex Baptista
Deathmatch Alias	: Big Rocket
E-mail Address          : BigRocket@juno.com
Publicly Released Models:
(1) Alx_DD.zip (D.D. Battlemover, Bubblegum Crisis)
(2) Alx_Regult_Ver_1_0.zip (Regult/Zentraedi Battlepod, Macross/Robotech)
(3) Alx_PowerDolls_Ver_1_2.zip          (Power Loader X4S, Power Dolls 2)
(4) Alx_PLX4S_Land_Ver_1_2.zip  (same as 3, but w/o Twin Rocket Boosters)
(5) Alx_PLX4_Ver_1_2.zip                 (Power Loader X4, Power Dolls 2)
(6) Alx_PLX4_Land_Ver_1_2.zip   (same as 5, but w/o Twin Rocket Boosters)

Weapons Author		: Rayl
E-mail Address		: tillfing@ons.ne.jp
Publicly Released Models:
(1) Ryla_120.zip       (Female wearing hardsuit mecha, original creation)

Model Description       : POWER DoLLS 2
			  Detachment of Limited Line Service
			  In the year 2535, the planet Omni declared its
			  independence from Earth. The new weapon in the
			  ensuing war is the Power Loader, huge, humanoid
			  tanks, heavily armored and armed. The Omni
			  military drew on all segments of its forces to
			  create a special unit of elite loader pilots
			  known as the "Dolls." Now, in the year 2540, as 
			  the Earth forces continue to encroach into Omni 
			  territory, the Dolls are facing their toughest
			  assignments yet.

Other Info              : Bringing you tomorrow's PPM today -- in other
                          words, its heavy use of polygons may not run
			  on yesterday's computers.  This model in the
			  PowerDoll series is created for owners of
			  high-end computers playing bot-simulated
			  deathmatches.

Credits to   		: iD Software for Quake II
			  Ryan "Ridah" Feltrin for Eraser Bot
			  Phillip Martin for ASCMaker
			  Phillip Martin for Quake 2 Modeller
			  Npherno for NST
                          Roland Karlsson & Brad Klann for Skinview

Additional Credits to	: Space Dog, for much-needed technical help on
				merging objects in Quake 2 Modeller when
				NST crashed
			  Whisp, for providing fix that filters out
				selected PPMs with autodownload enabled
			  Designer of the Power Dolls' Power Loaders

Special Thanks to	: Rayl, for his permission to let me use the
			  lovely viewable weapons from his lovely Ryla
			  model.  I had to slightly modify some of the
			  weapon models to reduce clipping, but the
			  beauty of all the weapons still comes from
			  Rayl's talent.
			       Ryla can be downloaded at the download
			  section in http://www.planetquake.com/q2pmp.

Message from Big Rocket	: Hi, I'm Alex Baptista, alias Big Rocket.  You
                          may remember me from such previous Quake 2
                          models as Alx_DD.zip, featuring the D.D.
                          Battlemover from Bubblegum Crisis.  
                               I originally created Alx_PowerDolls for my
                          personal use in Eraser bot.  It is monstrously
			  demanding, requiring high-end computers to run
			  well.  In fact, it can easily cause low-end
                          computers to crash; therefore, please do NOT
                          use this PPM on an on-line deathmatch server,
                          until you have consulted your opponents.  
				If this PPM causes your computer to
			  crash, and an on-line opponent insists on
			  using it despite your objections, here are 2
			  fixes -- choose either one:
				(1) Disable autodownload:
				    Multiplayer -> player setup ->
				    download options
				(2) Allow autodownload, but filter out
				    models selectively:
				    "If there is a model you never want
				    to see again, [and] you keep d/l it
				    automatically just copy another
				    model's tris.md2, say the default
				    male, to the offending directory. So 
				    the skins don't look messed up,
				    you'll probably want to copy the
				    male's (or whatever) skins too. You
				    have to rename the skins to match
				    those belonging to the model you're
				    getting rid of, or people using it
				    will appear wearing the bad model's
				    skin on the grunt."
						-- Fix provided by Whisp
				    Note: You may also have to re-link
				    	  the weapon skin in NST.  If
				    	  this is too technical for you,
				    	  then you can simply disable
                                          autodownload.

Feedback Requested	: I would very much like to hear back from you,
                          to obtain the following information.  You can
                          reach me at BigRocket@juno.com.
                          1) What are your computer specs, such as CPU,
                             system RAM, and video card?
                          2) What are your screen resolution and
                             framerates?  For example, do a timerefresh
                             right where you spawn in the default
                             Skinview level.
                          3) What did you like/dislike most about this
                             model?  Either way, you're encouraged to
                             voice your opinions in the bulletin boards
			     at http://www.planetquake.com/q2pmp/ and
			     http://www.3dbodyshop.com
                          4) Where did you download this model?  Q2PMP,
                             3D Bodyshop, Bazuzeus, Mecha Depository, or
			     somewhere else?
                          5) Who designed the Power Dolls' Power Loader
                             mecha?
                          6) Any other information you'd care to share.

=========================================================================

* Play Information *

New Sounds              : No

CTF Skins               : Yes

VWEP Support            : Yes (Weapon models, maps, and skins by Rayl)
			      (Weapon animations by Alex Baptista)


* Construction *

Poly Count              : 2438 + Viewable Weapons

Vert Count              : 1461 + Viewable Weapons

Mapping Vert Count      : 1834 + Viewable Weapons

Skin Count              : 1 Default skin + 7 CTF variations

Base                    : Alx_PowerDolls (by Alex Baptista)
			  Ryla (weapon models, maps, and skins by Rayl) 

Editor/Utility Used     : 3D Studio Max 2	(3D modeling, animation)
			  ASCMaker		(exporting 3DS animation)
			  Q2 Modeller 0.90b	(md2 and 3ds conversions,
                                                 breaking and merging)
			  NST v0.9b3	   	(skin mapping, painting)
			  NST v1.0 beta		(edge turn, normal flip)
                          Skinview Mod v.4	(color checking, icon)

Known Bugs              : May cause older computer systems to crash
                          Please report all bugs to BigRocket@juno.com

Build/Animation Time    : Version 1.0
			  Approximately 300 hours, give or take 30%,
			  100 hours for 3D modeling
			   50 hours for animation
			  100 hours for skin mapping
			   50 hours for skin painting

			  Version 1.1
			  Approximately 20 hours, give or take 30%,
			   19 hours for viewable weapons
			    1 hour  for CTF skins

			  Version 1.2 (all four Power Loader variants)
			  Approximately 40 hours, give or take 30%,
			   30 hours for new shoulder modeling/anims
			   10 hours for new shoulder mapping/painting
			   <1 hour  for rocket booster removal
			  

* How to use this model *

Unzip all files to your quake2\baseq2\players\Alx_PLX4 directory, 
and select at player setup in multiplayer menu.  


* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
POWER DoLLS is copyrighted 1996 by Kogado Studio / Artmic. 
Other trademarks are the properties of their respective owners.

All rights reserved.  This file is not to be sold in any way, and it is
for entertainment purposes only.  You may distribute this file only in 
its unaltered form.  You assume all responsibility for the installation
of this file in your computer system.


* Epilogue *

Check out the jpeg picture included in this zip file.  It shows some of
my models for Quake 2.  The red mecha robot in the middle is my first
model, inspired by the D.D. Battlemover from Bubblegum Crisis.  The one
on the right is the Regult (Zentraedi Battlepod) from Macross (Robotech.)
Finally, the one on the left is the Power Loader X4S from Power Dolls 2,
chosen to represent the quartet of Power Loader variants I have released
in version 1.2.  Screenshot taken in Famke bot.