Prefabs for Quake 2 Plugin Player Models

=========================================================================
Versions		: 1.0	August 1, 1999
				Original Version

Model Name              : PreFabs
Installation Directory  : quake2\baseq2\players\Alx_PreFabs

Author                  : Alex Baptista
Deathmatch Alias	: Big Rocket
E-mail Address          : BigRocket@juno.com
Publicly Released Models:
(1) Alx_DD.zip (D.D. Battlemover, Bubblegum Crisis)
(2) Alx_Regult_Ver_1_0.zip (Regult/Zentraedi Battlepod, Macross/Robotech)
(3) Alx_PowerDolls_Ver_1_2.zip          (Power Loader X4S, Power Dolls 2)
(4) Alx_PLX4S_Land_Ver_1_2.zip  (same as 3, but w/o Twin Rocket Boosters)
(5) Alx_PLX4_Ver_1_2.zip                 (Power Loader X4, Power Dolls 2)
(6) Alx_PLX4_Land_Ver_1_2.zip   (same as 5, but w/o Twin Rocket Boosters)


Model Description       : This isn't really a model, but a set of pre-
			  fabricated primitive objects to ease the
			  modeling process for those modelers without
			  access to more capable software.  It contains
			  a box with 12 polygons, a cylinder with 24
			  polygons, a sphere with 32 polygons, another
			  rounder sphere with 72 polygons, and a big
			  rocket with 45 polygons.  Certain miscellaneous 
			  files, such as weapon.md2, are included only to
			  illustrate the bare minimum set of files needed
			  for a Quake 2 player model.  Other files in the
			  subdirectory "Files" are for reference.  For
			  modeling purposes, only Tris.md2, or 
			  Files\PreFabs.AQM, is needed.

Other Info              : If you use any of these prefabs for your
			  models, please give credit where credit is due,
			  so that others may also learn of, as well as
			  take advantage of, these prefabs.  If you can
			  think of other useful prefab shapes, send a
			  e-mail to BigRocket@juno.com, but please bear
			  in mind that prefabs are supposed to be simple,
			  universal geometries -- with the exception of
			  my signature big rocket, that is.

Credits to   		: iD Software for Quake II
			  Ryan "Ridah" Feltrin for Eraser Bot
			  Phillip Martin for ASCMaker
			  Phillip Martin for Quake 2 Modeller
			  Npherno for NST
                          Roland Karlsson & Brad Klann for Skinview


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* Play Information *

New Sounds              : No

CTF Skins               : No

VWEP Support            : No


* Construction *

Poly Count              : Box -- 12
			  Cylinder -- 24
			  Sphere -- 32
			  Rounder sphere -- 72
			  Big rocket -- 45

Vert Count              : N/A

Mapping Vert Count      : N/A

Skin Count              : 0

Base                    : New

Editor/Utility Used     : 3D Studio Max 2	(3D modeling)
			  ASCMaker		(exporting from 3DS)
			  Q2 Modeller 0.90b	(importing to AQM, MD2)
                          Skinview Mod v.4	(checking ground plane)

Known Bugs              : This is NOT a model, but a set of prefabs for
			  models.

Build/Animation Time    : Version 1.0
			  Approximately 30 minutes, most of which was
			  spent on the big rocket
			  

* How to use this model *

Unzip all files to your quake2\baseq2\players\Alx_PreFabs directory, 
but don't use them in any deathmatch.  Instead, make models from them.


* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
Other trademarks are the properties of their respective owners.

All rights reserved.  This file is not to be sold in any way, and it is
for entertainment purposes only.  You may distribute this file only in 
its unaltered form.  You assume all responsibility for the installation
of this file in your computer system.