03/04/98 c_cnvr01.qle

Notes: A conveyor that moves crates along a beam in the ceiling.
	The crates are carried by a claw and move in one direction
	before being teleported back to their starting position.
	To make a realistic effect you should add 2 or 3 of the claw
	parts and simply stretch the beam to the desired length. Keep
	an eye on the path_corner entities: daisy chain them:
	(one targeting the next and have the last one target the 
	first one) I have included a map file (001.map)so you can 
	see how it's done. You should also hide the two ends of the
	beam in a tunnel or something so you don't see the crates 
	teleporting in. Also, on the last path corner set the 'wait'
	value to around 2 so the crates never pile up on each other 
	and will always be 2 seconds apart.


Prefab type: Quake 2

Editors used: qED v2.0 & WinQoole 2.31 (for vertex editing)
	      
Entities: 1 func_train entity
	  2 path_corner entities

Textures: e2u3/rmetal3_1 & e2u3/rmetal4_2  - For the beam
	  e2u3/rmetal35_1 - For the beam connectors and supports
	  e2u3/florr1_5 - For the claw
	  e1u1/box1_5 - For the crate sides
	  e1u1/box1_6 - For the crate top & bottom

Build time: About 3 hours

Files: You should have: c_cnvr01.txt (this file)
			c_cnvr01.qle
			001.map
			001.bsp


Author: AzrKnight <azrknight@planetquake.com>
	The qED Prefab Park <http://www.planetquake.com/prefab>

Credits: Matt Tagliaferri
	 Id software

Legal stuff: Copyright 1998 J. Girard aka AzrKnight
	     This can be distributed freely on the internet. Cannot be used as part
	     of a commercial release or other profit without my express written permission.
	     The qED Prefab Park is in no way affiliated with 3dMatrix or qED.
	     Quake and Quake2 are Copyrights of Id Software.