Assorted grills - 3 prefabs originated from Matthew "Bushboy" Trow
                  at The Quake Prefab Park and adapted for qED by
                  JF Groleau.

The Quake Prefab Park - http://www.planetquake.com/qpp
The qED Toolshed - http://www.cam.org/~jfgrol/


        TEXTURES USED:

        Grill 128 and Grill 160:

        nmetal2_6 for the grill frame
        mmetal1_5 for the grill bars

        Octagonal grill:

        wmet3_3 for the grill frame and bars
        tech02_6 for the wall contour brushes


        ENTITIES USED:

        none


        WHAT TO DO:

        Extract the .qgp files from the archive and place them in the
        c:\Program Files\qED\Group folder. Once in qED, insert these prefabs
        using the menu item "Group" + "load from library". The origin of these
        prefabs are at the middle center of the grills. The position
        or offset of the inserted group will be referenced to the offset of
        the currently selected item in the level outline window. The group
        can then be moved and rotated to suit the map design.


        OPTIONS:

        These grills can, of course be used as floor grills or vertical windows
        depending on where you place them and how you orient them. They can also
        easily be re-textured to suit your needs.

 *NOTE: I STRONGLY recommend that you use the supplied negative brush for cutting
        the opening for the Octagonal grill and KEEP the contour brushes. These
        complex angled brushes are perfectly aligned with the grill frame, show
        no gaps and produce no BSP errors. If you try to make an octagonal shaped
        negative brush instead to make the wall or floor opening, you will just
        create more work for yourself and run the risk of obtaining poorly fitting
        CORRUPTED brushes. You won't save anything by it either. 

        Instead, use the RECTANGULAR negative brush to make a "SAFE" subtraction
        operation and re-texture the contour brushes to match your wall or floor.
        Believe me, you'll be glad you did.
        

        CREDITS:

        Id Software (http://www.idsoftware.com/):

           For Quake, the best first-person game of the known universe.

        Matthew "Bushboy" Trow (matthew@planetquake.com): 

           Thanks for giving us a set of very useful prefabs and also for
           sparing us some CSG subtraction headaches for the octagon grill.