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02/21/98
Adapted to qED by AzrKnight <azrknight@planetquake.com>
The qED Prefab Park  <http://www.planetquake.com/prefab>
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fence.qGP & gate.qGP - Matthew 'bushboy' Trow
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These two prefabs go hand in hand - a wrought iron fence
and a wrought iron gate.

They are fairly high in brush and face count, but more than
make up for it in aesthetic appeal.

The gate is static, as it would be almost impossible to get
it to rotate properly with 'custents/hipnotic/unreal' rotation
entities, and having it move sideways or upward would just be
stupid.

They'd be cool to use for graveyards etc - just be careful how
much fence you use or the framerate will be severely affected.

A lot of the prefabs fit to a 2x2 grid to enable decent scale.

fence.map - 40 solids, 232 faces
gate.map - 48 solids, 330 faces

Bare in mind that qbsp will split the prefabs into more solids.

http://www.planetquake.com/qpp