E1M3 arch - a component originated from David "Kevlar" Kelvin
            at The Quake Prefab Park and adapted for qED by
            JF Groleau.

The Quake Prefab Park - http://www.planetquake.com/qpp
The qED Toolshed - http://www.cam.org/~jfgrol/


        TEXTURES USED:

        enter01 for the arch front and back
        exit02_2 for the arch sides


        WHAT TO DO:

        Extract the .qgp file from the archive and place it in the
        c:\Program Files\qED\Group folder. Once in qED, insert this prefab
        using the menu item "Group" + "load from library". The origin of this
        prefab is at the bottom and middle of the arch. The position
        or offset of the inserted group will be referenced to the offset of
        the currently selected item in the level outline window. The group
        can then be moved and rotated to suit the map design. Some texture
        re-alignment might be required after these operations. Please remember
        that texture alignment is everything in this particular prefab.


        OPTIONS:

        This arch can be re-textured to a different arch texture and look
        great provided that the texture has the same dimensions as the original.


        CREDITS:

        Id Software (http://www.idsoftware.com/):

           For Quake, the best first-person game of the known universe.

        David "Kevlar" Kelvin:

           The author of this quality piece of work.

        Matthew "Bushboy" Trow (matthew@planetquake.com): 

           Thanks for letting me use this cool prefab for a qED conversion.