Corner lights - 3 prefabs from WolfeN at
                WolfeN's LaiR and tweaked (just a bit)
                by JF Groleau at the qED Toolshed.

WolfeN's LaiR - http://lair.telefragged.com
The qED Toolshed - http://www.cam.org/~jfgrol/


TEXTURES USED:

        stone1_7 for all lights
        cop2_2 for Corner lights 2 and 3


ENTITIES USED:

        light_flame_small_yellow for Corner light 2
        light_flame_large_yellow for Corner lights 1 and 3


WHAT TO DO:

        Extract the .qgp files from the archive and place them in the
        c:\Program Files\qED\Group folder. Once in qED, insert these prefabs
        using the menu item "Group" + "load from library". The origin of these
        prefabs is at the bottom of the back corner of the light fixture as such. 
        The position or offset of the inserted group will be referenced
        to the offset of the currently selected item in the level outline
        window. The group can then be moved and rotated to suit the map
        design. Texture re-alignment will not be required after these operations
        if the current textures are used.


OPTIONS:

        Adjust the intensity of the light with light attribute of the light entity.
        Rotate the prefab according to the corner of the room it will be placed in.


CREDITS:

        Id Software (http://www.idsoftware.com/):

           For Quake, the best first-person game of the known universe.

        WolfeN (wolfen@telefragged.com): 

           Thanks for these cool lights.