***Converted to .qGP for qED 02/01/98 by AzrKnight***

brickwin.zip - Submitted by Imaginos

Here's a collection of five windows with a sort
of town feel to them.

square2win.map - 17 brushes
square1win.map - 10 brushes
round64win.map - 12 brushes (+1 clip brush)
round 128win.map - 12 brushes (+1 clip brush)
round 160win.map - 12 brushes (+1 clip brush)

It's intersting to note that the round
windows are based around a 12 sided cylinder
and that no brush subtraction/carving was used
to create them - they were built using vertex
manipulation.
Why ?
Because carving can cause all sorts of problems
in the long run - increase in VIS speeds, QBSP
errors - the list goes on.
The bottom line here is that a cylindrical window should
always have the same amount of brushes as number of 
cylinder sides.