02/04/98
Adapted to qED by AzrKnight
Reset the center of the prefab to 0,0,0 for easy insertion
Altered the textures slightly to the standard Quake texture set
for commonality. Otherwise untouched

q2hall.map - matthew 'bushboy' trow
-------------------------------------
This is an approximation of the 'triangular' type
halls as prominently featured in the Quake2 demo.
The textures are old Quake textures, but are aligned
with care, so if you want to keep them as they are
use texture lock if available in your editor

9 brushes,
54 faces