================================================================
*************Maddmappers / UTCP Present CTF-Sludge Factory************
================================================================
================================================================
Title                   : Sludge Factory
Version                 : Build 1.5
Release Date            : Feb 28, 2000
Filename                : CTF-SludgeFactory.unr
Author                  : Jason "JaeR" Rakosik
Email Address           : jaer@buckeye-express.com
Web Page                : http://www.planetunreal.com/n20
Description             : Small Industrial CTF romp..
Where to get this map   : The Above URL/nalicity (http://www.planetunreal.com/nalicity)
Other levels by author  : 
                         -Unreal-
                          DMVI01
                          DMVI01b2
                          DMVI01b3
                          DMVI02
                          DMVI03
                          DMVI04
                          DMVI05
                          DmShadowMansion 1.12
			  DmBridges 1.2
			  DmTarget
                      ==============
                         -UT-
		       CTF-GothicZen

Additional Credits to: Anyone who ever reviewed my stuff, Maddog (www.planetunreal.com/utcp) and Rich "Akuma" Eastwood (www.planetunreal.com/urbane) for testing, Mad Monk for keeping me from going insane.

Date:02/26/00

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--- Play Information ---
Game                    : Unreal Tournament 
                                 
Level Name              : Sludge Factory (CTF-SludgeFactory.unr)             

Single Player           : BotMatch
Cooperative             : No
Deathmatch              : No 
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Known bugs              : None to date

--- Construction ---
Editor(s) used          : UnrealEd Beta
Base                    : none
Construction Time       : 1-2 Weeks


Installation
------------
   Unzip the unr File into your \maps directory.


Author's Notes
--------------
This map was to be an experiment... Here's how it went:

1. Create a small map for CTF (my favorite variant). 
2. Avoid using custom textures, or gothic/midieval textures.
3. Keep polygon count down.
4. Have the AI work correctly.

Report:
	I wanted to see if I could make something totally opposite than what I normally do. My latest maps (CTF-GothicZenXL, CTF-Avatar) are all over 15,000 polygons total, Sludge factory is around 2500.  I wanted to use textures that isn't my usual stuff (Gothic/q3/castle textures)... Sludge factory uses 'stock' textures straight from UT.  Here's the stats of the map (Very important):

PlayerStarts: 10 (5 on each team)
Total Poly count: @ 2500
Lights: 101

I suggest 4-10 players.. 10 being max (unless you want some telefrags, and a lot of killing), with only 5 starts on each team, it would make for some telefrags that's unnecessary.

Changes from Test Version:

1. Aligned some textures that I overlooked. (some may seem Mis-aligned, such as the hallways, but I wanted the full textures to be in the  hallway, so the mis-alignment is on purpose). 

2. Added 1 more playerstart per team, and moved 2 playerstarts out of the flagroom (having the entire team spawn in that one room made it hard to capture the flag). 



Copyright / Permissions
-----------------------
This level is copyrighted by Jason "JaeR" Rakosik (jaer@buckeye-express.com) / N20 Design (http://www.planetunreal.com/n20) 2000.

Authors may NOT use this level as a base to build additional levels without my explicit permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
