QHealth version 111 - Released 1 feb 2000

A week or two ago, I played Quake 3 Arena for the first time. I noticed that all players
start with 125% health, and if you have more than 100% heath, it slowly drops. I think it
is fair to give a player a little more time to find some useful items. Since I like Unreal
Tournament a lot more, I wrote a mutator which mimics this behaviour!

I've also written a very small tutorial on this mutator. It is small, for the simple
reason this mutator is only 25 lines long!

MeltDown - meltdown@thirdtower.demon.nl

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Requirements: Unreal Tournament. I tested it on UT 405B, but I guess every version should work
Homepage: http://www.planetunreal.com/unrealtower
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History:

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Version 111:

A major bug in version 110 caused your health to go completely berserk. This version actually
works...

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Version 110:

I added a whole lot. Everything is now fully configurabe through the MOD menu. Everything
consists of:
	 - The health players start with
	 - The speed (health per sec.) the health drops
	 - The health level above which your health will start to drop
Lots of fun when you put the drop level to something like 10%, and use QHealth in
combination with Vampire...

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Version 101:

Fixed a bug: I didn't call ModifyPlayer on the next mutator. Also I've improved the code
by using Timer() instead of Tick(). Thanx to Necron_99 for pointing this out!

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Version 100:

Initial release
