NnCTF Coding ToDo List - 03/06/99 - Version 001

Required Features:
* Optional n-second long invincibility upon spawning.
  * Needs an effect to go along with it.
* Preset UWar-style "gametype" settings.  Almost all of these are possible
  using different combinations of NnCTFGame variable settings.  The only one
  that needs to be worked on separately is death match play (both with and
  without teams.)
* A *NETWORK CAPABLE* grappling hook.  All previous hooks have failed under
  netplay.


Optional Features (may be held off until NnCTF for Unreal Tournament, aka NnCTF
2.0, or they might not be done at all.)
* Graphical remote administration menus.  Ie, admins can change NnCTF settings
  remotely using a menuing system similar to the in-game menus already present
  for local changes.
* New specialized grenade code.
* PCS Integration.  PCS is a persistant storage system used to store/track
  game data.  However it hasn't been formally released (users cannot download
  and run a server for themselves, at least not for the time being), a release
  date hasn't been specified (I am constantly told "soon", which doesn't cut
  it), and I cannot get my hands on the server code or even a binary (I've been
  given access to a test server, yet I would far prefer a server running on a
  box of my own, regardless of it's beta-ness.)  I might simply rewrite the
  desired functionality myself (in either Perl or ANSI C, so that it will be
  portable to Linux and Win32) and then release it under the GPL.
* Restoring of lost scores due to disconnection.  This would, and should not,
  require a back-end server, such as PCS.

Bugs:
* A player cannot pick up a rune dropped after dying.
