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|			TerraEdit v0.5           |
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Copyright (c) 1998, Andrew Scheidecker

NOTE: I apologize for my somewhat lacking literary skills, please don't tell
me that my readme sucks. :)

Requirements:

	All you really NEED for TerraEdit is an OpenGL driver.  Windows 95 OSR 2+,
Windows 98, and Windows NT come with OpenGL drivers.

Features:

	UnrealEd style camera movement
	OpenGL 3D preview
	Export to Unreal's prefab format
	BMP import(8-bit)
	Simple filters(smooth, sharpen)
	Random terrain generation
	Saving/loading of heightmaps

Install:

	Find a nice dir to put TerraEdit.exe in(I use Unreal\TerraEdit).

Running:

	Run TerraEdit.exe.  Design terrain.  Export it.  Import it into UnrealEd.

Bugs:

	Sharpen filter isn't a sharpen filter :)

	If you import a terrain brush into UnrealEd, and have "Merge coplanar polygons",
the brush won't import right.

Contact:

	If you have any problems, email me at andrew@planetunreal.com, and I'll do
my best to help you out(unless I'm tired, sick, or occupied).
