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Title                : The Warehouse	
Filename             : DM-Warehouse.ZIP
Version              : 2000.01.15

Description          : DM map for Unreal Tournament
Author               : Oliver Gerestein
Email Address        : ogerestein@yahoo.com

Misc. Author Info    : I'm getting better with every map.
                       
Credits to           : Epic and Digital Extremes
                       Greg Rochon for the dm-warehouse website and beta testing
                       Pat McLaughlin for beta testing

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-=[ Play Information ]=-

Game                    : Unreal Tournament
Maps                    : DM-Warehouse
Deathmatch              : Yes
Domination		: No
CTF			: No
Assault			: No
New Sounds              : No
New Graphics            : No

-=[ Construction ]=-

Base                    : new map from scratch 
Build Time              : 30 hours
Editors used            : UnrealEd
 
Known Bugs              : Light seeps through under some walls on the second
                          floor. It actually goes through the wall. If someone
                          knows how to fix this, send me an email.

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-=[ Description ]=-

Main Features:

- realistic, present-day setting
- dark, gloomy, paranoid atmosphere
- two battlefields: the warehouse, and outside
- fully botmatchable
- 8 player ideal load


This is a nice little 8 player deathmatch map I put together, over a 
month or so in the making. I'm a big fan of maps that have a theme, for 
example the Galleon or the Gothic maps in UT. Generic linked-corridors maps
are downright uninteresting, for me anyways. And I like the dark, moody style
of a city at night, so that's just about I did.

DM-Warehouse is actually more than just a warehouse. The level is divided 
into two sections, the warehouse and the outside. 

The warehouse itself is subdivided into two sections, the storage and the 
office sections. The storage section is a large room full of crates and such,
but not to the point of being a maze. This being a large area, snipers are
often successful here. The office section is a series of interconnecting
rooms chock-full of items. Good close-quarter combat. 

The outside is the street in front of the warehouse at night, plus a dark
alley behind. Again, it's a large open area, ideal for sniping and rocket
fights. 

Although there aren't many actual hidden areas, bear in mind that the 
Quad Damage, Invis, Shield Belt and Redeemer are located within the 
level, somewhere. The bots know where they are. 

The warehouse is a fast and furious DM map located within a realistic setting. 
What more could you ask...?

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-=[ Copyright / Permissions / Distribution Information ]=-

This map is the intellectual property of Oliver Gerestein, c2000, and is subject 
to all applicable copyright laws.

You may distribute the original .zip file freely by any means, so long as its
contents remain intact. 

This means that you may not modify the original map and re-distribute it, and
this text file must accompany the map at all times.

-=[ Where to get this level ]=-

http://www.unrealkingdom.com/industrialdeconstruction
