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The LiqueGun, version 2.0 by Zarniwoop (Jess Crable)
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Quick Instructions: 

Place the file "LiqueGun.u" in your unreal/system directory.
Summon the weapon by typing "summon LiqueGun.LiqueGun" in the
console during a game.
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This is version 2.0, there will definitely be future versions.

The LiqueGun's primary fire sends a bolt of energy at your target.
If it hits, the target will smoothly melt into a puddle. Alternate
fire mode calls the vacuum, which will appear before you and then
try to head to the nearest puddle, if one exists. If the vacuum has
any trouble finding the puddle, it will either sit still for awhile
or quickly get out of there. You can nudge it in the right direction
if necessary. Once it's in position, the vacuum will begin to suck
the "puddle" that is/was your enemy. Each bit the vacuum draws in will
damage the victim (who will still be a puddle). The victim will form
back to normal and regain movement after about 20 seconds.

If someone recently zapped begins falling rapidly, they'll revert back
to normal.

Please report any bugs, problems or suggestions via e-mail to
Zarniwoop@planetunreal.com 
 
Hit <TAB> during a game, and type:
"summon LiqueGun.LiqueGun" to get ahold of one! 

What to Expect In Future Versions:
	- A more intelligent vacuum that navigates via pathnodes
	- The vacuum's possibly being able to carry the opponent off somewhere
	- New weapon model
	- Better sounds for the melting sequence

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Files: LiqueGun.u   -> Put this in your Unreal/system directory.
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Go to www.planetunreal.com/oddities for more small, unique Unreal
modifications!
 
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Legal:

You can use the LiqueGun modification in your own levels
or modifications, and don't need permission from the author. You
MUST give credit to the author, though, if you do use this
modification.  

Also, do not modify this modification without permission from the
author first. Finally, do not include this modification on any 
 CD-ROM without the author's permission.
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..Zarniwoop
  http://www.planetunreal.com/oddities
  zarniwoop@planetunreal.com
