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The GravityGun version 1.0
By Zarniwoop (Jess Crable)
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Description:

The GravityGun is a modified ASMD. The primary fire remains the same
as usual, but the alternate fire launches a tazerball that will 
envelope the target and launch them into the air- leaving them 
dangling there (or ramming them into the ceiling) and eventually
dropping them to the ground.

One setting can be configured from within UnrealED to modify the
gun's behavior. You can adjust the "ComboType" variable in the
GravityGun default properties; it's a setting to configure how 
often the normal ASMD "combo attack" can be used with the GravityGun.

Settings:
0 = Combo attack never occurs
1 = ( DEFAULT )Combo attack occurs sometimes
2 = Combo attack always occurs
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The combo attack occurs when a player is enveloped by the tazerball
projectile and you fire the GravityGun's primary fire and hit them.

Submit any bug reports or problems to zarniwoop@planetunreal.com 

Go to http://www.planetunreal.com/oddities for more small, unique
Unreal modifications!
 
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Files:
 
The source files are included, in text format.

GravityGun.u ------>  Put this in your unreal\system directory

Usage (Important!):

Type "summon GravityGun.GravityGun" in order for one to appear!

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Legal:
The GravityGun modification and classes contained within this
modifcation are Copyright (c) 1998, Jess Crable (Zarniwoop).
You can use the GravityGun in your own levels or modifications, 
and don't need permission from the author. You MUST give credit
to the author, though, if you do use this modification.  
 
Also, do not modify this modification without permission from the
author first. Finally, do not include the GravityGun modification on
any CD-ROM without the author's permission.
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..Zarniwoop
  http://www.planetunreal.com/oddities
  zarniwoop@planetunreal.com
