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The DigDug Gun, version 1.0
Copyright (c) 1998 by Zarniwoop (Jess Crable):
===================================================================
 
This gun was inspired by the old classic arcade game, DigDug. The
gun that your player carried around would launch a dart into the
monsters. Once the dart was stuck, you could tap the button to 
pump the enemy making them fatter, until they'd explode.

This is the same concept. You can only fire one arrow at a time,
but as long as you have an arrow out there in existence you won't
autoswitch weapons (unless you pick up a new one based on your
configuration).  
 
Once the arrow is in the target, tap the ALT-FIRE key to pump
and make them fatter until they explode. If you die when one
of your arrows is stuck in someone else, your arrow dies and
they turn back to normal. Running through a teleporter eliminates
the effect, as well.

Once your existing arrow dies, your ammunition is restored to
where it had been and you can fire again.

Please report any bugs, problems or suggestions via e-mail to
Zarniwoop@planetunreal.com 
 
Hit <TAB> during a game, and type:
"summon DigDug.DDGun" to get ahold of one! 
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Files: DigDug.u   -> Put this in your Unreal/system directory.
===================================================================
 
Go to www.planetunreal.com/oddities for more small, unique Unreal
modifications!
 
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Legal:
The DigDug Gun modification and classes contained within
this modifcation are Copyright (c) 1998, Jess Crable (Zarniwoop).
You can use the DigDug Gun modification in your own levels
or modifications, and don't need permission from the author. You
MUST give credit to the author, though, if you do use this
modification.  

Also, do not modify this modification without permission from the
author first. Finally, do not include this modification on any 
CD-ROM without the author's permission.
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..Zarniwoop
  http://www.planetunreal.com/oddities
  zarniwoop@planetunreal.com
