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The DeathCannon, version 1.0
Copyright (c) 1998 by Zarniwoop (Jess Crable)
===================================================================
Quick Instructions: 

Place the file "DCannon.u" in your unreal/system directory.
Summon the weapon by typing "summon DCannon.DeathCannon" in the
console during a game.
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This is version 1.0, there will be future versions.

The DeathCannon is a very different kind of weapon.

First, the model. The model was intended to be used for a much larger
cannon. It's been scaled down for this gun. I realize it's not the best
model for a player weapon, but it's better than reusing a current
weapon model.

If anyone ambitious wants to make a model for this gun, let me know-
it has to have animations though! Thanks!

Tapping or holding the fire button utilizes the gun's "jetpack"
feature, lifting you into the air. Controlling yourself may take
some getting used to- the more momentum you have the more difficult
it is to switch directions (naturally).

The "jetpack" has plenty of fuel. The amount is tracked at the
top of your screen; it automatically recharges while you aren't firing.
For now there's plenty of fuel- this may be limited in future versions.

The alternate-fire mode is intended to be taken advantage of from
higher altitudes, but you can use it anywhere or anytime. Just be
careful.

A bomb will be launched from the gun; anyone in the detonation
radius will be thrown *severly* fast depending on how close they are
to the blast center. Simultaneously, balls of fire will erupt from
the center and head to any visible targets. These fireballs will cause
very significant damage, and they usually hit the target before they
have even landed.

Bots will use this weapon, and they'll use the jetpack. More testing
will result in them making better use of it. This is a very powerful
weapon, and you can even throw yourself and others "outside" of the map
you're in, or get stuck in places that you weren't intended to be able
to reach. If you use it reasonably intelligently, though, you should
be fine.

The DeathCannon uses regular FlakCannon ammo for now. If you run out of
bombs, your weapon won't switch automatically since you'll still be able
to use the "jetpack" mode. If you switch weapons when your bomb count is
at 0, hit the "3" key to bring back the DeathCannon.


Please report any bugs, problems or suggestions via e-mail to
Zarniwoop@planetunreal.com 
 
Hit <TAB> during a game, and type:
"summon DCannon.DeathCannon" to get ahold of one! 

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Files: DCannon.u   -> Put this in your Unreal/system directory.
===================================================================
 
Go to www.planetunreal.com/oddities for more small, unique Unreal
modifications!
 
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Legal:
The DeathCannon modification and modified classes contained within
are Copyright (c) 1998, Jess Crable (Zarniwoop).

You can use the DeathCannon modification in your own levels
or modifications, and don't need permission from the author. You
MUST give credit to the author, though, if you do use this
modification.  

Also, do not modify this modification without permission from the
author first. Finally, do not include this modification on any 
 CD-ROM without the author's permission.
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..Zarniwoop
  http://www.planetunreal.com/oddities
  zarniwoop@planetunreal.com
