=================================================================================
||    nonamegun                                                                ||
||    V 0.000000001a                                                           ||
||    By: Necron99                                                             ||
||                                                                             ||
|| Resolution must be this big to be read properly                             ||
||                     ||                                                      ||
||                     \/                                                      ||
=================================================================================

[)()()()()()()()()()]
[--Getting Started--]
[)()()()()()()()()()]

This is a weapon mod for unreal.  To use it first extract this archive into your
unreal base directory.

For example:
	If your unreal game were in C:\Unreal, you would extract this directory 
into your C:\Unreal directory.

To use the weapon in game, go to the console (by pressing ~) and type:
	Summon nonamegun.nonamegun
	Then press the enter key.
	Press ~ once more.
	In front of you there should be an object that looks like a space ship,
	pick it up.
	Finally push the 1 key until you have the nonamegun selected.

[)()()()()()()()()]
[--About the Gun--]
[)()()()()()()()()]

Primary Fire:
	Hold down primary fire to charge up the gun.  While doing this, a "shell"
will appear around the gun.  As you hold down the button the charge will increase,
as will the shell's opacity.  Once the primary fire key is released you will
shoot a laser of varying power.  The strength and color of the laser will be
determined by how long you charged the gun.

Perhaps this chart will help explain:
	     ____________________________
	     | Lvl |  Color  |  Damage  |
	     |-----|---------|----------|
	     |  1  |  Blue   |  20-25   |
             |  2  |  Green  |  25-30   |
    	     |  3  |  Yellow |  30-35   |
             |  4  |  Orange |  35-40   |
             |  5  |  Red    |  40-45   |
             |_____|_________|__________|

Note:  The damage may be adjusted in later versions.


Alternate Fire:
	As in Primary Fire, you may depress the fire key to charge up the gun.  
Alt Fire takes twice as much ammo as primary fire.  The alt fire mode will shoot
a powerful projectile that cuts through all biotic matter.  (Hey kids do you want
to try something fun?  Summon up a bunch of Nali's in a row and fire off one alt 
fire shot.)  If the projectile should collide with a non-organic substance, it 
creates an explosion with some splash damage.  Please note that alt fire takes
twice as long to charge.

As with the above, here is a chart to help clarify things:
	     ____________________________
	     | Lvl |  Color  |  Damage  |
	     |-----|---------|----------|
	     |  1  |  Blue   |  40-50   |
             |  2  |  Green  |  50-60   |
    	     |  3  |  Yellow |  60-70   |
             |  4  |  Orange |  70-80   |
             |  5  |  Red    |  80-90   |
             |_____|_________|__________|


[)()()()()()]
[--Credits--]
[)()()()()()]

Texture Maker/Coder: Me, Necron99.

Thanks to Warlocke, for giving me the inspiration for the alt fire mode.

[)()()()()()()]
[--Copyright--]
[)()()()()()()]

	Hell, I don't give a rat's ass what you do with this as long as my name is 
somewhere on it.