================================================================
Title                   : deCyberDuel][
Version                 : 2.0
Release Date            : Re-released 8th February 2000
Filenames               : deCyberDuel][.unr

Author(s)               : Simon West-Bulford (EZkeel)
Email Address           : EZkeel@nikodemus.demon.co.uk
Web Page                :
Description             : Single Player level for Unreal Tournament
Where to get this map   : http:\\www.decyber.com
Other levels by author  : Legacy maps for Unreal & UT
				  Unreal: Joshua's Fortress, DMElijah, DMSizzler, DMdeCyberStore,
				  DMdeCyberEscher, DMdeCyberSol, Invasion, deCyberDuel,
				  Arachnopolis, Xerania's Fall, DMdeCyberator,
			  	  DMPhotophobia

			  Unreal Tournament: DM-DeCyberEscherUT

Additional Credits to   : My wife Ruth for encouraging me.
			  All the guys at deCyber for their support, especially
			  Michael Lohmann without whos support you would probably
			  not have seen this map.
			  Everyone who has contributed on the deCyber builder board.
			  Tobias for some quality textures.
			  All the people who put Unreal and UnrealED together.
			  Scislac for testing it for me and giving me some useful suggestions.
			  Brad for helping me import music into UnrealED.
			  And last but certainly not least ... Jesus for giving me
			  this wierd imagination.  :-)
		         

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--- Play Information ---

ENSURE THAT YOU READ THE DOCUMENT CALLED "SINGLE PLAYER IN UT".

Game                    : Unreal Tournament
Level Name              : deCyberDuel

Single Player           : Yes
Cooperative             : I wouldn't advise it. The triggers could get really messed up!
Deathmatch              : No
Dark Match              : No
Difficulty Settings     : Very slightly. :)
New Sounds              : Yes
New Graphics            : Yes
NewUnrealScript         : No
External DLLs           : No
Known bugs              : I haven't worked out how you are actually able to save and reload a single
			  player level in UT yet, if you find out .... please tell me how!

--- Construction ---
Editor(s) used          : UnrealED
Base                    : Made from scratch
Construction Time       : About 3 to 4 weeks


--- Version 2.0 ---

The level has gone through a rebuild, the secret healing chapel is now stays open when triggered
making it easier to find! The nogun u file has been removed as this has caused some difficulties in
previous versions. 2.0 is specifically a UT version.


Installation
------------

Unzip the following map files into your UnrealTournament\Maps directory:
		
		deCyberDuel][.unr

Unzip the following texture files into your UnrealTournament\Textures directory.

		monsters.utx

Unzip the following sound files into your UnrealTournament\Sounds directory.

		Duelsound.uax

Unzip the following sound files into your UnrealTournament\Music directory.

		Arena2.umx
		Spire.umx (This had to be added to the zip, its in the original Unreal but not UT)


To play, double click on deCyberDuel.unr once installed into your maps folder.
Don't try and open it from within UT otherwise it defaults to a DM mode!

Extended description:
--------------------

See Rules.txt

Hints:
------

Unless you are an "Unreal" Unreal player, you find will this a VERY hard level unless you ...
a) Find the Healing Chapel and find a way to use it frequently.
b) Find the ammunition area and use all of it!

Author's Notes
--------------

"%$$**&" is mostly what I have to say! If the game comes out as good as it was hard to make,
it ought to be a winner. This has turned out to be a very tricky level and has taken a lot of
thought in using triggers with the right combinations. I did have fun though.  :-)
Just for kicks, I also wanted to see what sort of a level I would make if I included every 
hostile creature Unreal has to offer. The only ones I left out were those nasty little schools
of biter fish! :-)

Copyright / Permissions
-----------------------
This level is copyrighted by S.West-Bulford 2000.

Authors may not use these levels as a base for additional levels unless they get my
permission first.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.