Scavenger Hunt - Mapper's Release
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Author: Brian "Doctor Schwa" Kelly
Email: drschwa@planetunreal.com
Website: http://www.planetunreal.com/schwa

General Notes:
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This release is basically so that mappers can start making maps for the mod.  There are two maps included.  One as an example of the new classes, and one for becoming familiar with the gameplay.

This mod is definitely still in the works.  In order for it to be released I need to do more work on the bots and _need actual maps for people to play on_.  That's why I am releasing this :-)

IT IS IN NO WAY A FINISHED PRODUCT!

Installation
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1) Put the 2 maps (.unr files) into your UT/Maps directory.
2) Put scavhunt.u and scavhunt.int in your UT/System directory.
3) Start up UT.  Start a practice session.  A score of 500+ is recommended.

Gameplay Overview:
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Go find a flag and bring it back to your base to score points.  Take Black Flags to your enemies base to deduct 50 points from their score.  Take Black Flags back to your own base to have your teammates yell "YOU IDIOT!" at you and have the game laugh at you.  The game will also laugh at you if you score for the wrong team

Included Maps:
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SH-BotTest - Example map for testing.  4-6 players recommended.
SH-Peak - DM-Peak altered for Scavenger Hunt play. 6-8 players recommended.

Mapper Notes:
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Here is what you should be placing in your maps for Scavenger Hunt:
	2-4 SHTeamBaseZones
	2-4 SHTeamBaseCenters (placed inside a SHTeamBaseZone)
	1 or more SHFlagPoints (SHFlagPoint5, SHFlagPoint10, SHFlagPoint25, SHFlagPoint50, SHFlagPointBlack)

When you place flags, make sure they are touching the ground.  If they aren't, bots will not be able to get to them (the navigation point will be too high).

Myster Flags (SHFlagPointRandom) are no longer part of the game.  They are left in for now for a few people who might have them in their current maps.  Eventually they will be gone.  DON'T USE THEM!

I will hopefully not have to change the current classes any more, at least not in a way that will cause a problem for mappers.

Thanks to:
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SleepingDog, David82, NTruder, [SC]TherMight, ^Soul^, Papasuki
The regulars in #unrealscipt on gameslink.net
Epic for UT and letting me alter their maps