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Title                   : Quick Cuddle
Filename                : CTFP-QuickCuddle.zip
Files required		: CTFP-QuickCuddle.unr  -- Map
Author                  : MucasPlug with CTFPlus mods by Darren Latham
Email Address           : ctfplus@lathamit.f9.co.uk
Web Page                : http://www.lathamit.f9.co.uk/fun/ctfplus
CTF Plus Mod Version    : 1.00
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Intro and Thanks
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This level is designed to work with the CTFPlus (4 team CTF) game modification written by Darren Latham.  This map is based upon CTF-QuickCuddle with very few ammendments.  Many thanks to MucasPlus for letting me base this level on his 4 flag / 2 team CTF map.  It has enabled me to spot a fair few bugs in the AI wihtout having to spend hours creating my own map.  The original map notes are included below.

Changes to the original map
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* Many many pathnodes have been removed - Network pretty much re-done.
* All of the teleports have been taken out - rendering it impossible to get to a small part of the map.
* Added some additional textures to indicate which team is down which path.
* Change all coloured lights to white and brightened up the map a bit.
* Removed need for additional texture package.

Known bugs
----------
* There are some gaps in the geomerty allowing players to fall out of the world.
* The bots never go for the Redeemer as I haven't put in the teleport destinations.
* Some of the pathing within the bases is a little suspect.

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================== ORIGINAL MAP NOTES =====================
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Title                   : Quick Cuddle
Filename                : CTF-QuickCuddle.zip
Files required		: CTF-QuickCuddle.unr  -- Map
			  Rockn.utx             -- My Textures	
Author                  : MucasPlug
Email Address           : mucasplug@banished.net
Web Page                : http://www.banished.net/
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Level Editing Notes:
First off, let me say this is my 2nd level i made and the 1st i am actually showing the public. I was going to make this a 4-team CTF level, but i couldnt quite figure out how to do that, so i made it a 2-team (blue and red) with 4 bases, 2 bases and 2 flags for each team.  Since i havent seen this before, but may have been done before, i liked the way it sounded.  Its pretty fun, i think.  There was one other problem, its not that big of a problem, but it must be noted.  The same player who already has a flag, and picks up the other flag, it'll say he has the flag, but when he returns it, only one of the flags will go back to the base, and thus, one of the flags are missing.  Let me give you an example since i just read over that and it didnt sound very good.
Ex.  Joe picks up the blue flag. On his way out of the base, he picks up the other blue flag and goes to capture it to the red base, when he captures it, only one of the two flags return.  One of the flags is gone forever, that's just they way it is.   
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Level Info:
It takes place in a big rocky area with some metal bases built into some big rocks.  The sky moves fast because it looks cool, but i could just BS and say its because the planet has a fast rotation :)  There are 4 bases, each with a flag in it.  2 red and 2 blue.  Not much more i feel i need to say.
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Installation:
Unzip CTF-QuickCuddle.unr to your UT map dir and unzip Rockn.utx to your UT texture dir.
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Booya.
