DOM-TowersofD
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Map file name: 	DOM-TowersofD.unr
Map name: 		Towers of Dominion
Version:		1
Game Type:		Domination
Suggested Players: 	4-8
New textures:	No
Author	:		Hitman_Neverlose
Email:			vivuori@uusikaupunki.fi
Web site:		www.utu.8m.com
			
Description:		My second map. This one was supposed to be bigger, and to have less
			brushes and graphics in it. It's not what I planned it to be, but
			I just couldn't scrab it, so I tried to make something out of it.
			The map is so small that you see most of the battlefield and players
			all the time. This may slow down the gameplay on older machines, but
			most people should be able to play it without suffering in framerate.
			Because of the size of the map, it's got a lot of Deathmatch style
			action in it, and a lot of weapons and items. 

Known bugs:		No really big ones, someone obsessed in finding errors should be
			able to find something, but I couldn't think about anything that
			should be mentioned...

Bots:			Supported, and they act pretty much average. They should be able
			to get all the items, and they use elevators and such basic things.
			You shouldn't however have Jumpy Behaviour on in your bots, since
			they easily jump off the edge straight down to the poison sea (or
			whatever it is down there. ;) ) Also, having too accurate shooters
			is the best way to get killed on this open small map.

Installing the map: Copy the DOM-TowersofD.unr into the unrealtournament\maps
			directory.

Playing the map:	You can play the map in practice game or online, just like any other
			DOM map.



After testing the map I'd like you to fill out the feedback.txt file that should've
come with this this file and Email it to me (If you speak Finnish, you may write it
also ;) ). Additional thanks go to firefly, who have helped me with UnrealED in some 
situations. Also thanks to Wolf for his wonderful tutorials ;) ,and some friends 
of mine, who helped testing the map and helped me to plan my next map. ;)

You may copy/move/spread this file as much as you want, but when you start editing
it and release something that's taken from it, I'm asking you to give credit to me 
in the readme file of the map, and inform me about what you did with the map.

Thank you for your interest in this map. :)

-Hitman Neverlose




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