Title: The Temple of the Moons
Filename: DOM-TempleOfTheMoons.unr
This Archive: DOMTempleOfTheMoons.zip
Version: 1
Last Update: 4th June 2000
Author: Orion(Co30), aka Francois Lacombe
E-mail address: asimov@globetrotter.net

Other levels by author: For Unreal: DmTempleOfTheMoons, DMTempleOfTheMoons_V2
                        DmSkaarjArena, DmHellRaisersCaverns, DmSkySnipping_V5
                        
                        For Unreal Tournament: DM-SkySnipping][.

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Play Information 
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Game: Unreal Tournament
Level Name: DOM-TempleOfTheMoons
Single Player: No 
Cooperative: No 
Botmatch: Yes, Domination. 
New Music: no 
New Graphics: Yes, two new texture files
New Unreal Script: no
External DLLs: None 
Mods: None
Request: If you decide to run this map on a server, please email me the server's
         name or IP address, I'd like to see how it plays online. Thank you
         very much. 

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Construction 
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Base: Conversion to UT Domination of an Unreal Deathmatch level I made previously
Build time: about 3 weeks total time.

Editor(s) Used: UnrealEd
Known Bugs: No major bug detected. The bots will have some difficulties with the
            lift platforms, but they can use them if conditions are good. They
            also will go for the redeemer, but not very often. There are a few
            strangely shadowed surfaces. This is the result of compromises in
            rebuilding the map's rather complex architecture. 

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Installation 
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Unzip the .unr file to your UnrealTournament/Maps directory and the .utx files
your UnrealTournament/textures directory.

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A few comments
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This is the latest incarnation of my first published map. When Unreal Tournament 
came out, I thought it would be interesting to convert it to UT format. However,
I decided not to make it into a straight DM map. My experience with it in Unreal
showed that it is just too big for that. I had a choice between CTF and DOM. I
chose DOM, mainly because I could not figure out a really good placement for the
flag bases, not without altering the map's layout more than I wanted too. So it
became a DOM map. It works very well in that format. The control points are
placed well apart, can be attacked from many different routes and yet can be
defended with some ease. I find it challenging, but not frustrating. I hope you
like it. 

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Author's Notes 
Copyright / Permissions 
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This level is copyright by Francois Lacombe, June 2000.

Authors may use this level as a base to build additional levels.

You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file, tell me you are doing so, and you leave the archive intact.

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