================================================================
Title                   : DMWZ4 Technophobe
                          
Author                  : Gary 'GrimWar' Blauvelt 

Date                    : Dec 16rd 1999

Filename                : DMWZ4.zip

File contents           : DMWZ4.unr
			: DMWZ4.txt
			
Email Address           : megahero@lrsgames.com
Home Page		: www.lrsgames.com
Description             : UT Death Match 
                         
================================================================

Play Information	

Single Player           : No.
Deathmatch              : Yes.
Recommended No. Bots    : 4 - 8 

Comments		: I have been on an arena kick lately.  Please excuse my pretty
bland work on WZ-Arena1.  It was fun at a LAN party actually.  But then I decided to add
any arena's to an Arena line of the Warzone.  So I created Technophobe.  But it began to
evolve into something more.  More than just an arena.  For the first time in a long while
I added non-standard things to a level.  Tricks, Trick Jumps, and Traps.  The only problem
I ran into this level, is that bots (while they do work here), will never work the way
I want them to on this level.  I have noticed that bots tend to stay either centralized
or near the highest rated AI level and easy to get weapon and fight in and around it.
This map contains the 8Ball smack dab in the middle of the map.  Guess where all the
bots generally tend to hang out.  But, they suffer for it and you will soon see why.
Anyway, along with that...bots are not effected by the Earthquake trigger.  
Very disappointing.  Along with that, they didn't seem to get my special jump areas and 
simply refused to use the SuperHealth lift no matter how I arranged the LIFT CENTER/LIFT
EXIT nodes.  I have studied upon many levels of both Epics and other mappers.  I was
doing nothing out of the ordinary...ACCEPT...the lift did not go straight up and down and 
the lift has two keypoints.  BUT...the bots don't even ackknowledge the lift since
it is triggered by a trigger pad.  Sooooo...I went to DM-Phobos where the bots would
at least sometimes get the button/lift combo down.  I looked and I studied what was done.
NOTHING out of the ordinary.  Ugh.  So after now 12 days of tweaking this level with
weapon layout, texture settings, and failed bot nodes, I present to you my latest managerie, 
Technophobe.  At least it should be a good player vs player map.

                          

=================================================================

Installation instructions

Unzip in your UnrealTournament/Maps folder.


KNOWN Problems: 
1) Bots will not jump for the Damage Amplifier
2) Bots will not jump for the Shield Belt
3) Bots will often attack the cannons and pay for ignoring players or other bots.
4) Door covering the cannons works...but mover brushes are wierd after they go beyond the
   default brush size and the blocking position of the door is a little in front of the
   door.  Don't worry, you don't want to go there often and there is little reason to do
   so...even in a good intense melee.
5) Bots will not use the Superhealth Lift.
6) Bots are not effected by the Earthquake event, so don't expect to shake them up much.


=================================================================

Construction

Editor used             : UnrealEd (UnrealTournament V4.00)         

Build Time              : 12 Days


===================================================================
Other maps by Author:
---UNREAL---
DMScurge (Unreal)  (Nali City: 5/10)
DMWZ1 - Ruin (Unreal) (Nali City: 9/10)
DMIronfort (Unreal)  (Never saw any reviews)

--UNREAL TOURNAMENT---
--DEATHMATCH--
DM-WZ1UT - Marshalled Forces (75%)
DM-WZ2 - Ad Dominus (Re-Release Coming Soon) 100% (Nali City: 6/10)
DMWZ3 - Platform 92 100% (Nali City: 4/10, The Buzz: 86%)
DMWZ4 - Technophobe 100%
DMWZ5 - Cargo Arena (Coming Soon) 60%
DMWZ6 - Tuthaumon, Usurs Tomb (Coming Soon) 80%
DMWZ7 - Kan'arr (Coming Soon) 30%

CTF-WZCTF1 - Twist (Coming Soon) 60% 
CTF-WZCTF2 - Warfield (Coming Soon) 80%
CTF-WZCTF3 - V (Coming Soon) 5%
CTF-WZCTF4 - Heaven and Hell (Coming Soon) 70%

AS-WZ1 - Wicked Wall (Coming Soon) 2%

=====================================================================
Thanks to everyone involved with Unreal & UT!
=====================================================================
(C) Copyright 1999 Gary Blauvelt

You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks.
This map may not be used, in whole or in part, as the basis of another map, without the
author's permission.

All other trademarks acknowledged.
