DM-Water
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Map file name: 	DM-WPStation.unr
Map name: 		Water Purification Station
Version:		1
Game Type:		Deathmatch
Suggested Players: 	6-12
New textures:	One, in space1.utx file
Author	:		Hitman_Neverlose
Email:			vivuori@uusikaupunki.fi
Web site:		www.unlimited.usuck.com (Only Total Annihilation related
			at the moment but when you are reading this, there might
			already be a UT page around there somewhere)

Description:		My first map, and I hope enough good to prove that I'm able
			to make good maps in future. This map was first supposed to
			be a space station working as a storage, but it turned out
			to be a water purification station, that also stores cargo. ;)
			There is a redeemer, shield belt, invisibilty and Damage amp
			on this map, so you can expect a good fight. Note that the 
			round Main Hall has a bit lower gravity than the other parts
			of the map. In theory it would have something to do with the 
			central core of the station, but in reality it just helps you
			reach some places like the boxes. 

Known bugs:		There might be some "hall of mirrors" effects when entering
			large rooms or going through the big water pipe. Nothing big
			though.

Bots:			Supported, naturally, and they act pretty well. Not much extra
			camping, they can reach most bonus items, never seen them get 
			the damage amp though.

Installing the map: Copy the DM-WPStation.unr into the unrealtournament\maps
			directory and the texture file space1.utx into unrealtournament\textures
			directory.

Playing the map:	You can play the map in practice game or online, just like any other
			DM map.



After testing the map I'd like you to fill out the feedback.txt file that should've
come with this this file and Email it to me (If you speak Finnish, you may write it
also ;) ). Additional thanks go to firefly, who helped me with UnrealED in some 
situations. Also thanks to Wolf for his wonderful tutorials ;) ,and some friends 
of mine, who helped testing the map and helped me to plan my next map. ;)

You may copy/move/spread this file as much as you want, but when you start editing
it and release something that's taken from it, I'm asking you to give credit to me 
in the readme file of the map, and inform me about what you did with the map.

Thank you for your interest in this map. :)

-Hitman Neverlose




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trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
