DM-Toys II for Unreal Tournament
Date: January 5, 2000
Ideal Players: 4-8
Botplay: Yes
Author: Brian "Notintheface!" Kim
E-mail:  biffbam@pacbell.net
Instructions:  	Unzip and place the DM-ToysII.unr file in your "maps" directory
		Place the two files Toys.utx and Toys2.utx in your "textures" directory
			if you already have a Toys.utx file, you can leave the old one OR
			overwrite it.  It's the same file, so it doesn't matter as long
			as you have it.
		Place the music file toysII-redsect.umx in your "music" directory
Music: "Red Sector" by someone named "4-Mat."
Map speed:  On my system, a Celeron 400 overclocked to 500, 128MB Ram, and Voodoo 3 2000, this
	averages 35-38 fps with 7 bots, 640x480.

Notes:

After looking through the servers listed on Gamespy, I was (pleasantly) surprised to see a
few of them running DM-Toys.  I figured that at least a few people liked that map and might
want to see a sequel.  Sure, movies and novels have sequels, so why not deathmatch maps?
I noticed that people liked camping and sniping a little TOO much in Toys, so I made Toys II
less conducive to camping/sniping play.  It's more compact and plays faster than the first one
and has new toys to go running around.    

Botplay is pretty good, except that bots have an annoying tendency to "kicker camp."  7 bots 
set at "adept" completely destroyed me, and I finished 5th.

Other maps by me:

DM-Toys
DM-Fastfood
DM-Funhouse

