DM-Tower
~~~~~~~~~~~~~~~~
File				: DM-Tower.unr
Author				: Vicomt & The Mysterious Mr J
Email				: vicomtsoft@bigfoot.com
Released			: Public Beta - April 27th, 2000
				: Beta 3 1st May 2000
New In this Version		: fixed the elevator exit & centre tags (Thanks Adam)
				  fixed the path nodes for the upstairs entrance to the campy spot
				  changed all weapons to non-rotating so they don't stick through walls
				  changed the places for some powerups (bots no longer *always* get the shield belt...)
				  Fixed the sky box direction. (duh!)				  

Last Version                    : Campy Spot (for those Who REALLY wanted it) - just try holding it for long! ;)
				  Better Stairs
                                  Cleaned up BSP in places
                                  Lift is now open from ground floor

Play Info
~~~~~~~~~~~~~~~~
    Single Player (Botmatch)	: Yes
    Cooperative             	: no (Spawningpoints not defined for team colours)
    Deathmatch              	: Yes
    Capture The Flag		: No
    Assualt			: No
    Domination			: No
    Description             	: A reasonably small but complex arena type level, vaguely
    				  industrial, with lots & lots of connectivity....

    Known Problems		: Bots seem to hang around the lift entrance on the ground floor
				  Bots do not use the camping spot
                                  path nodes need tweaking for bot AI
				  


Play Info
~~~~~~~~~~~~~~~~
    Editor used 	         : UnrealED 4.0 (UT)
    Build Time          	 : 6 days
    Base                    	 : New level
    Other Maps:			 : None Released

Installation
~~~~~~~~~~~~~~~~
Place the DM-Tower.unr file in your \UnrealTournament\maps directory.

Notes From The Author
~~~~~~~~~~~~~~~~
This is the first level that we've ever released, we got part way through others, but never seemed to
get them finished, either that or we just couldn't do what we wanted.
Anyway, we've played the level ourselves, and even with the bot's on average, with 7 bots & the two of
us, we couldn't win!.
Either that means we're crap, or we got the connectivity right... ;)

Yeah, and we HAD to add the camp spot, it's just perfect for launching the redeemer in guided mode B-0


Thanks
~~~~~~~~~~~~~~~~
Wolf for all the tuts.
Jon & Mif for Playtesting

The UnrealDOE for hosting this as a beta

Copyright
~~~~~~~~~~~~~~~~
Authors may NOT use this level as a base to build additional levels. FULL STOP.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

UNREAL TOURNAMENT (c)1999 Epic Games, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are
properties of their respective owners.