                    
===============================================================

Title                   : DM-ShadowBlaze
Author                  : Paul "Scissors" De Bruyne
Email Address           : pgdebruyne@home.com
Web Site   		: Coming soon.
Misc. Author Info       : Must...go...play...Unreal Tournament...

			  Just another gaming addict.  I started doing levels in late 1996, for DOOM engine games.  Later, I learned the BUILD engine and then the Quake I/II engines.  This is my first effort using the Unreal engine.

Description             : A dark, temple style level for small games. 


Additional Credits to   : Epic
			  
			  Coca-Cola

			  Wolf for his great UnrealED tutorials

			  Maintainers of the unofficial UnrealED Help 			          File

			  Maintainers and writers on the Unrealed.exe 
			  editing site

			  Nali City

================================================================

* Construction *

Base                    : Built from scratch.  
Editor(s) used          : Uhhhh, the one and only UnrealEd
Known Bugs              : There's one HOM that appears...  Sometimes.
Unknown Bugs            : What the hell...?  How the hell would I know?

Build Machine		: Pentium III 450MHz
			  96mb RAM
			  16mb Nvidia Riva TNT AGP
			  56x CD-ROM
			
Timedemo		: 640x480x16
			  High detail skins, world
			
			  42.2 fps


* Copyright / Permissions / Legal stuff *

Authors may NOT use this level as a base to build additional
levels.   

DM-ShadowBlaze is provided as is and comes with no warranty of any kind, either expressed or implied.  In no event will I be held liable for any damages resulting from the use of this software.

Please distribute this map file to all of your friends and run it on your servers!




* Where to get this  *

Well, since you already have it, uhhhhhh, why do you need to know?

Just check out Nali City.
