DM-Sacred Chamber
~~~~~~~~~~~~~~~~
File				: DM-Sacred.unr
Author				: El Coyote
Email				: el_coyote@eidolon.dk
Released			: Public Beta - February 29, 2000
				  Version 1.0 March 13th 2000
				  Version 1.1 April 13th 2000
				  Version 1.2 May 28th 2000

New In this Version		: * (1.2) Added a skybox instead of the ceiling with 
				    scrolling textures (request from beta testers 
				    - You guys happy now?).
				  * Made the entrances to the circular chamber more
	    	    		    accessible (request from beta testers).
				  * Increased support under the bridge across the silo
				    (request from beta testers).
				  * Added a damagezone around the fire in the circular chamber
				    (request from beta testers).

				  *(1.1) Tweaked the botpaths at the Pulsegun and it's ammo,
				   so that they dont camp around these items anymore.
				  *Moved the Rocket Launcher to the location of the 
				   Bio Rifle and vice versa.
				  *Corrected a problem with one of the elevators 
				   (they are finally working as planned).
				  *Repositioned a couple of tourch-holders 
				   (such things cannot float).
				  *Fixed a bug with this readme (text allignment).


Play Info
~~~~~~~~~~~~~~~~
    Single Player (Botmatch)	: Yes
    Cooperative             	: No (Spawningpoints not defined for team colours)
    Deathmatch              	: Yes
    Capture The Flag		: No
    Assualt			: No
    Domination			: No
    Difficulty Settings		: Nil
    New Sounds        	        : Nil
    New Graphics                : Nil
    NewUnrealScript             : Nil
    External DLLs               : Nil
    Description             	: This is a small deathmatch level - it's fast and with the
 				  addition of a set of teleporters the map are knit tightly
 				  together. Every weapon is represented in this level,
 				  although the amount of ammo available for each weapon are
 				  somewhat limited. This map works well with 4-8
			  	  players/bots.


    Known Problems		: My First Map - Possibly tons of them - mail me if you have
 				  any ideas or solutions. White squares appear on
 				  the mirrored wall when it's shot at (Epic Bug).
				  


Play Info
~~~~~~~~~~~~~~~~
    Editor used 	         : UnrealED2 (UT), I just needed to test this sweet new 				   Version of UnrealED
    Build Time          	 : Three weeks - also reading UED tutorials and I've also
 				   got school to attend to (yeah-right!).
    Base                    	 : New level
    Other Maps:			 : Everything's got a beginning

Installation
~~~~~~~~~~~~~~~~
Place the DM-Sacred.unr file in your \UnrealTournament\maps directory.

Notes From The Author
~~~~~~~~~~~~~~~~
I'm currently planning to expand the map and add some more nifty details to it.
So until you see Sacred Chamber][ - Happy Fraggin'

See you soon
Cheers!
*El Coyote*

Thanks
~~~~~~~~~~~~~~~~
Thanks to my beta testing team, for useful criticism:
Narhat, Cajus, Merconi and Pharalax

Thanks to Wolf (we all know who that is) for his excellent UnrealED Tutorials

Thanks to NaliCity BBS and Unreal Department of Engineering for putting up with me.

And of course; everybody who put up whith my generally annoying outbreaks :)

Copyright
~~~~~~~~~~~~~~~~
Authors may NOT use this level as a base to build additional levels, without the name: 
El Coyote is given the proper credit, and if you choose to use some of it - please drop me a line.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

UNREAL TOURNAMENT (c)1999 Epic Games, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are
properties of their respective owners.