================================================================
Title                   : The Longest Yard (DM-Q317.UNR)
Version                 : 1.0
Release Date            : December 5, 1999
Filename                : DM-Q317.UNR
Author                  : DAVID MNNICH, amplified by {LoD}Ultron and {LoD}Dr.Doom.
Email Address           : harlan.carroll@juno.com & jerry@jerrywelch.com
Web Page                : http://www.angelfire.com/ut/LegionofDoom/newz.html
Description             : A remake of The Longest Yard map in Q3A for Unreal, amplified for UT.
Where to get this map   : It should have been with this text file.
Other levels by author  : DM-Ariza][, DMSniperArena2, DMFlakCannonArena+, DMFlakhole.
Additional Credits to   : DAVID MNNICH for making the conversion.  Epic and id software.
===============================================================
--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : The Longest Yard            

Deathmatch              : Yes, and Last Man Standing
Domination              : No
Assault                 : No
Dark Match              : No
Capture the Flag        : No
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
Known bugs              : A very minor problem where a corner of one ledge is transparent, and
                        : the world around can be seen through it.  This defect was built into
                        : the original, and can't be fixed without drastic changes.

--- Construction ---
Editor(s) used          : UnrealEd for Unreal Tournament.
Base                    : Quake3Arena's The Longest Yard map
Construction Time       : Modified a previous level, so editing time was only a few days.


Installation
------------
   Unzip the the files.  Place them into your directories under the UT
   directory: the .UNR file goes into the MAPS folder, and the .U file goes
   into the SYSTEM folder.

Author's Notes
--------------
This level was fun to modify!  I changed the weapons to UT ones, and mixed them all up.
You'll find all weapons here, including the Redeemer and Chainsaw.  

Because there is more air control in UT, the jumppads are easier to steer out of course.  
In Q3A and Unreal you can't control air movement as well, so you are pretty much stuck 
for the ride.  Not so in UT.  It can be easy to aim elsewhere and propel to another 
destination, so be careful, and try to use that to your advantage.

If you don't like the Redeemer in this map, as a server you can remove Redeemers.
Also, you might want to experiment with lowgrav on this, as jumppads have hilarious 
effects.

I modified this map because I thought that a good background and some more weapon variety 
would make for a better, more believable map.  Also, the music is pretty cool.  This IS a
larger map than the original Q3A version.  But it's close enough for some fun games.

Finally the scoreboard was a must for this map.

Changes
-------

Changes from the Unreal version:
1.  Changed all of the weapons and their placement, and added some.
2.  Added a skybox directly from Facing Worlds.
3.  Added music from UT.
4.  Added a scoreboard.
5.  Added health vials between the facing ramps.
6.  Added health boxes, and made them the health equivalent of the Q3A packs.

Copyright / Permissions
-----------------------

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit DM-Q317.UNR, i.e. put it on a CD
or any other electronic medium that is sold for money without permission from id software!

You MAY distribute DM-Q317.UNR through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT(c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
