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* UNREAL TOURNAMENT LEVEL INFORMATION *
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TITLE                   : Overseer Proving Ground
FILENAME                : DM-Overseer.zip
AUTHOR                  : Adam Stiles (Muad'dib)
DATE                    : February 12, 2000
TYPE                    : DeathMatch
EMAIL ADDRESS           : muad@planetunreal.com
HOMEPAGE URL            : http://www.planetunreal.com/muad
.zip CONTENTS           : DM-Overseer.unr
                          JumpPad.u
                          JumpPad.txt
                          DM-Overseer_Readme.txt

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* LEVEL DESCRIPTION *
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DM-Overseer is a Quake 3 inspired map making use of the JumpPad class by Patrick Cyr aka GorGor aka _UE_GorGor.  It's a rather small multi-tiered map intended for 2-4 players.

2 players should be comfortable, 4 players works and can turn into an all out frag fest with this map (which is fun in it's own right :)


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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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The JumpPad.u file goes into your UnrealTournament\System directory, the DM-Overseer.unr file goes into your UnrealTournament\Maps directory.  Should work fine.


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SINGLE PLAYER           : 0 Player Start   Point(s)
CO-OPERATIVE            : 0 Player Start   Point(s)
DEATHMATCH              : 6 Player Respawn Point(s)
DARKMATCH               : 0 Player Respawn Point(s)
SUGGESTED PLAYER LOAD   : 2 to 4

DIFFICULTY SETTINGS     : 
NEW TEXTURES            : No
NEW SOUNDS              : No
NEW DEMOS               : No
CD TRACK #              : 0

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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : None
EDITOR(S) USED          : UnrealEd
OTHER UTILITIES USED    : None

KNOWN BUGS              : Bots CAN use the jumppads - they just choose not to most of the time ;)  I tried just about every trick I could think of to fool them into using the pads more often but to no avail.  They'll visit the first level of jumppads, but VERY rarely the second levels of them, which means this map is best suited for HUMAN opponents.  Also the usual possible BSP holes that comes with using UnrealEd :) (although during testing I didn't notice any major problems)

COMPILE MACHINE         : P2-350 (oc'd slightly to 366), 64 meg RAM, Creative Blaster Voodoo 2 w/12 meg

BUILD TIME              : Not too very long - it's a pretty small map :)


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* OTHER LEVELS BY THE AUTHOR *
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: DM-Zaglar : Zaglar Station


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* CREDITS *
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Epic                    : For making a KICK ASS game
Wolf's Unreal           : For the great tutorials at http://unreal.gamedesign.net/
UT Game Design Forums   : For answering my questions on UnrealEd (possibly the most trying editor out there :)
Patrick Cyr             : For a much more configurable kicker type class :)  Great job!


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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Unreal (C) 1998-99 Epic. All rights reserved.

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