==========================================================================
Title                   : Negative Altitude
Version                 : 1.0
Release Date            : March 15, 2000
Filename                : DM-NegativeAltitude.zip
Author(s)               : Pete "icemind" Closs
Email Address           : petecloss@cix.co.uk
Description             : Deathmatch map for 2-4 players (4 at a stretch though)
Where to get this map   : http://www.planetunreal.com/nalicity
Other levels by author  : This my first, but not the last. :-)
Additional Credits to   : Epic Megagames (http://unreal.epicgames.com/)
                          ALL the #unrealed regulars. I couldn't have done the map without 'em. Thanks guys!
==========================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Negative Altitude

New Sounds              : No
New Graphics            : No
Known bugs              : The doors have way too many polys and so some faces don't appear 
                          as they should if you look hard enough, but they were too pretty to drop.
Tips                    : Use the shock rifle to plink people off the edge. Tricky but highly amusing and satisfying.
                             
--- Construction ---
Editor(s) used          : UnrealEd

Installation
------------
      Unzip NegativeAltitude.zip into your \UnrealTournament\Maps folder. Then just play it!

Author's Notes
--------------
      Rather than do the usual DM-box I decided to do something original for my first map. So we have a lift plummeting down a lift shaft hewn out of solid rock. Considering that Liandri is a mining company at heart it kinda makes sense to use a mining lift shaft for a tournament. They should have a few unused ones doted around the universe. :)

On reflection this was a little too ambitious as a first releae map, but I managed to pull it off and make it pretty cool and, I hope, more polished than your average first map. And it only took one restart and 145 builds (which probably ain't a lot but it took a while anyhow). It isn't the greatest but I'm proud to have finished it pretty close to how I'd envisaged it with some mildly cool but visual effects and nice, symetrical flow. Gamers at a recent LAN party thought it was pretty cool so hopefully so will a few others. Feedback is always welcome using the above email so I can improve my next levels. Next up I'll either do a stupidly ambitious but utterly cool Assault level I've been toying with, or a straight DM map, possibly with something to make it unique like this one. All feedback is totally welcome, good or bad. It's the only way I'll learn.


Copyright / Permissions
-----------------------

Authors may not use this level as a base to build additional levels. So there.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! Do so at risk of getting sued and nuked by a small 
African state I bribed into doing so.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact. If you weren't, I'd be the only one playing it. Duh.

----------------------
UNREAL TOURNAMENT (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

</legal crap>