================================================================
Title                   :DM-Lonesome
Version                 :1.0
Release Date            :01/25/00
Filename                :DM-Lonesome.unr
Author(s)               :Dave "Ravage" McHale
Email Address           :davemchale@hotmail.com
Web Page                :www.academic.marist.edu/dave
Description             :Blond, 5'9", Blue eyes... oh, that's not what you meant

Where to get this map   :www.academic.marist.edu/dave, or other places
Other levels by author  :DM-Karate][
Additional Credits to   :Troll for aesthitic support, Rastor for his K.I.S.S. theory 
  			 (Keep It Simple, Stupid), and others who playtested

================================================================
--- Play Information ---
Game                    :UnrealTournament
Level Name              :Lonesome
Single Player           :w/bots
Cooperative             :eh
Deathmatch              :that's what it was made for
Dark Match              :nope
Difficulty Settings     :none
New Sounds              :none
New Graphics            :none
NewUnrealScript         :nope
External DLLs           :nope
Known bugs              :Sometimes the bots will get stuck up against the doors and can't 
   			 open the door again w/the trigger, so the doors end up 
			 bump-opening.  But this usually just happens w/novice-average bots,
  			 and when they get distracted while running through the door.  It's
			 small, but it's there.  Otherwise, no probs.

--- Construction ---
Editor(s) used          :UnrealEd
Base                    :none
Construction Time       :1 week, off and on.
 			 Then came the AI pathnoding..... <ugh>

Installation
------------
put it in your unrealtournament/maps directory

Author's Notes
--------------
Well, so this is the first map I can actually say I'm proud of.  It's a small DM arena 
just intended for 2-6 players, any more and you'll probably end up with slow-down in 
some rooms.  It really works great for a 1 on 1, which is mostly what I had in mind when 
I designed it.  The level's symmetrical, and won't take you more than 2 minutes to figure 
out.  But strategy ends up being the key factor to seeing who wins here, it's not as much 
point-and-shoot as a lot of other maps.  Hope you enjoy it, if you want to contact me 
email davemchale@hotmail.com
  
Copyright / Permissions
-----------------------
This level is copyrighted by David McHale 2000.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
(blah blah blah)