Filename: Temple of the Krall
Author: [BiA]Intsu-Tsuna	=> Previous work: I used to make levels for Quake I, and 
	Stijn Bogaerts				this level was originally intended to try 
	(Address: 370 Blankenberge,		out the possibilities of UnrealEd, but 
	 Belgium)				in the end it turned out to be so cool I
						decided to make a full level out of it...
Email: Intsu_Tsuna@Yahoo.com
Website: no personal website, but check out our clan's at http://jump.to/bia
	 (I'm [BiA]Odoaker for TFC)
Credits: Epic for making such a great game, of course...
	 my fellow clan members for beta members:
	   [BiA]Yomen		[BiA]Baltazu
	   [BiA]Jongtan		[BiA]Abaddon
	   [BiA]Simkin		[BiA]Elohim

=Map info=

Game: Unreal Tournament
Level name: DM-Kralltemple (Temple of the Krall)
Single Player: botmatch and team game
Coop: Nope
Ideal player load: 4-8
Suggested mutators: Jumpmatch
New stuff: only the screenshot
Known bugs: there's one glitch in the architecture you can see above the door when going from the 'redeemer room' to the 'stairway hall'

Editor: UnrealEd beta for Unreal and later UnrealEd for UT
Construction time: over a year, but with a large pause

===========================

Autor's notes:
This is a rather large level I madewith no particular theme or idea in mind. I just wanted to make a level that looked nice and played well. Since it looks a bit like a temple in some places, I decided to call it that, and Krall thingy is just because I think they're funny guys. So, the Temple of the Krall, then.  Actually, when I started building, I was still killing good old Skaarj, so it was to be a single player level.  Then UT came out and I 
decided to 'retrofit' it for Tournament Deathmatch.  You may notice some 'leftovers' I kept 
on purpose, because it's something you don't see in other levels, and it remembers you of 
good old Unreal... (by the way, I hope you don't consider the Nali goddess as 'nudity'..)

===========================

Special Features:

If you want to find out all the interesting spots yourself, play the level first and then 
come back to read this.

* It's an ideal level for jumpmatch, so a lot of places can only be reached with jump boots 
  or impact jump. There's three pair of them to help you out though.
  =>places to reach with jump boots:
	- In the 'stairway hall' you can reach the shield belt (under a stairway pillar)
	  with two succesive jumps. You can also reach this place by jumping from the stairs 
	  above. Bots also go after the shield belt.
	- In the small room leading to the redeemer you can get to the minigun and health by
	  going to the top of the stairs and jump-boot-jumping from there. This spot cannot 
	  be reached with ImpactJumping.  Bots might come and camp here.
	- From the redeemer room you can reach the invisibility (jump from the spot where 	  the redeemer lies).
	- The Superdamage can be reached both by jump-boot-jumping (from the place where you
	  pick them up) or jumping down from higher platforms.  Bots have trouble with this
	  sometimes, but they mostly manage on second or third try.
	- On the way from the 'cellars' to the 'chapel', you can jump (boots or hammer) on 
	  a wooden platform to get a flak cannon.  It's a great camping spot when playing 	  against humans.  Bots can get up, but it rarely happens, since they don't often 
	  take that route.
	- In the 'Eightball' room, there's a platform to jump up (both impact and jump boots
	  can be used), with the eightball on it (it's really obvious).

* Sniper locations: I put in one sniper rifle, in the 'attic' above the 'stairway hall', 
	 but since you have to look down almost vertically it's not a very good sniper 	 	 spot.  I suggest going to the 'great hall' and sniping from one of the platforms,
	 or alternatively you might stand right on the redeemer (in the redeemer room, 
	 obviously) and snipe bots coming in from the 'stairway hall' or through the 	 	 teleporter. It's not really the best level for sniping though.

* There are some barrels in the cellarsthat can be blown up if you like that kind of thing, 	but I made sure they're never in your way.  Freaks might also want to push the 
	statues off their sockets and break them, but it doesn't make the level any 	prettier.

* You might recognise some textures from Unreal I: they're from when I was still making my 	single player mission. It was fun to leave the original enemies in and fight a 'team 	game' with bots against them, but eventually I've taken them out because it limited 	the gameplay too much. 
	I put some 'mirrors' in too, that may slow down the game during heavy fighting, but
	since you rarely find bots there, i decided to leave them in place.


Copyright / Permissions   (got this stuff from texts on other levels)
-----------------------
This level is copyright Chris Blundell 1999.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

So, i think that's all.  If you've endured all this crap I think you deserve some 
happy fraggin' now.