================================================================
Title                   :Knee Deep in the Dead
Version                 :1st
Release Date            :3/02/00
Filename                :kneedeep.zip	
Author(s)               :Chris Hampton
Email Address           :champton@cinci.rr.com
Web Page                :http://members.xoom.com/hiput/
Description             :DeathMatch Level
Thanks to		:Epic Games (of course), Simon Eckels, the guys @ Unrealed.net, The Unreal Department of 
			 Engineering and id Software for making DooM in the first place.

Where to get this map   : http://members.xoom.com/hiput/kneedeep.zip

================================================================
--- Play Information ---
Game                    :UT
Level Name              :Knee Deep in the Dead
Single Player           :
Cooperative             :
Deathmatch              :Yes
Dark Match              :
Difficulty Settings     :
New Music	        :Yes
New Graphics            :Yes
NewUnrealScript         :
External DLLs           :
Known bugs              :The bots will not get the DA.  I can't seem to get the pathnodes to link to each other.
			 (if anyone can figure out why, PLEASE let me know!! Thanx)  Other than that, there
			 are a couple minor brush misalignments but nothing else major that I am aware of.

--- Construction ---
Editor(s) used          :UnrealEd
Base                    :None
Construction Time       :3 Weeks


Installation
------------
Place the map in your UT map dir.
Place the umx file in your UT music dir.
Place the utx files in your UT textures dir.  If you have the DOOM.UTX file from Nick C's UTVSDOOM, I have added a couple of
textures to the utx file.  I have not changed any existing textures, so it should be safe to overwrite it, but make a backup
just in case. ;-)

Author's Notes
--------------
This is my first map, and probably my last for a while (my PC is just about dead).  It is styled after the first episode of 
DooM.  I tried to follow the same basic principles that existed in DooM maps (no rooms over rooms, no ramps) and hopefully, 
recreate the feel of the original.  I am very open to suggestions and feedback.  If there is something I did that you think
should be done another way, please let me know.  I can't be sure that I will be able to change it, but if I can, I will 
certainly try.

Some textures were created from scratch, some were borrowed off the net.  In particular, some are from a texture pack 
release by Graphtallica and others from Nick C @ deCyberUnreal. I used his utx file from CTF-UTVSDOOM, and also his UMX file 
of the E1M1 music.

-----------------------
This level is copyrighted by Chris Hampton, 2000.

Authors may not use this level as a base to build additional levels without my permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
