================================================================
Title              	: DM-Hegemony      
Version                      :2.0
Release Date       	: 6:42 PM 20/03/00 version 2 : 5:06 AM 8/05/00
Filename              	: DM-Hegemony.zip
Author(s)              	: Matthew 'Shade' Ramshaw
Email Address        	: ramshawm@iinet.net.au or shade@ozunreal.com
Web Page              	: http://ozunreal.com/ozunreal/hosted/shade/index.html
			
Description             : DeathMatch for Unreal Tournament	
Where to get this map   : http://ozunreal.com/hosted/shade/DM-Hegemony.zip
			
Other levels by author  :Unreal Tournament:
			DM-Aspire
			DM-Beng
			Dm-ChildhoodsEnd
			DM-Hegemony (this ifle)
			DM-Way_2_to_4			

			Unreal
			DM-Chase
			DM-SkaarjSewer1
			Dm-Shade
`	`		DM-Rammy
			DM-Max
			
			Quake2
			DM-Shade2

			Quake
			DM-Shade1
                        
Additional Credits to   : Harmonics and my nephew David for helpful criticism of my present and past attempts at level designing.Also garF for the akimbo reminder.

================================================================
--- Play Information ---
Game               	:Unreal Tournament 
Level Name           	:DM-Hegemony.unr
Single Player        	:No
Cooperative          	:No
Deathmatch            	:Yes
Dark Match             	:NO
Difficulty Settings    	:No
New Sounds            	:No  
New Graphics          	:No 
NewUnrealScript     	:No   
External DLLs         	:None  
Known bugs          	:None known    

--- Construction ---
Editor(s) used         	:UnrealEd Beta (Using my P2 300 with 96 MGs RAM 12 MG Voodoo2)

Base                  	:Scratch

Construction Time    	:3 weeks  on and off 	


Installation            :DM-Hegemony goes in UT/Maps directory
------------


                  
--------------------


Author's Notes     :    	The Necris found an abandoned Power Station long after the Human and Skaarj wars had ceased. After managing to get its' systems running again they offered it to  the Liandri Corporation as a testament to their ingenuity with   alien technologies. Liandri could see the station's   potential for DeathMatch as it combined strange alien  architecture, interesting gameplay combined with the  visual quality  expected by a growing percentage of  hardcore followers of the Tournament.

Version 2 : replaced enforcer - so that when you pick another one up you get the akimbo style enforcers as you should. I have updated all of my UT maps once I realized my error.
Also gave playerstarts 'team numbers' for Team DM.  :) Also fixed an unaligned texture.

Copyright / Permissions
-----------------------
This level is copyrighted by Matthew 'Shade' Ramshaw 2000.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
