Map Name:	The Fourth Order

Map File:	DM-FourthOrder.unr
Texture File:	CT4.utx
Script File:	WeyScripts2.u

Type:		Deathmatch
Bot Support:	Yes
Player Load:	10 to 16 recommended.
Server:		Nothing special.
Settings Notes:	There is a Redeemer.  If you don't want it, use the stock
                mutator to disable it.

Author:		Wey Realistics (Robert Wey)
Devel Time:	About 100 hours.
Credits:	My metabolism for putting up so well with lack of sleep.

Problems:
The bots will use the elevators properly but not as much as I had hoped.
Oh well, its always fun having an unfair advantage over them :)


Author's Notes:
The goal of this map was focused a bit more on gameplay and less on eye
candy...which, in the past, I seemed to have a problem with.  Bot play
turned out fairly well but I give most credit in this area to bot
improvement in UT.

In the pool you will find a Redeemer if server enabled.  You will also
find, however, three buttons relatively visible from the pool which will
bring forth the Red Tide.  When you see someone heading for this wonderous
little weapon of mass destruction, hit one of the buttons and see what
happens.  If the results are not evident, hit the button then jump in...
you'll understand within 4 seconds or so.

Enjoy, and thank you for supporting my map.

R. Wey
diinc@ecenet.com



Copyright Notice:
This map is (c)Copyright 1999, Robert A. Wey, all rights reserved.
It may be distributed for download in free internet online gaming
provided this file is distributed along with it.  It may not be
used for commercial use or be distributed for profit in any form
without the prior written concent of the author.

The textures within CT4.utx are free for use.  Please import them into
your own texture files, give your new package a different name, and
don't forget mention where you got them.

The scripts within WeyScripts2 are free to use.  Modify them as you wish
but please place any mods in your own script file and, again, don't
forget to mention their source.

Thanks.