
                       ForeverDoom- by Dark Elf

                       This level is dedicated to Chris Hampton 
                       (see other notes for more info).
    

PLAY INFORMATION
================

    GameType                : UTDeathmatch
    Single Player           : Yes,bots
    Cooperative             : Yes, teamDm    
    Difficulty Settings     : yes
    New Sounds              : No
    New Music               : No
    New Graphics            : Yes- Doom Textures
    Known Glitches          : NONE KNOWN

    File Instruction        : Please unzip the Map file (.unr). If you have
                              any problems running the level, go into your
                              map file and change the map name from 
                              DM-for~1.unr to DM-ForeverDoom.unr (don't forget
                              the unr.). For some reason my winzip
                              changes the map name and I don't know how
                              to change it back. 

                               
    Editor(s) used          : UnrealED
    Build Time              : About 1 1/2 weeks plus 3 days for bot 
                              pathing and BSP problem.

AUTHOR'S NOTES 
==============

Author-      Bryan J. Hernandez (Dark Elf) E-mail: shadowBow@earthlink.net

Map Setting- Well, Doom is back! I don't know what kind of theme or story to use-
             I guess the original will do: Your the last marine out to kill all the
             evil demons! ( I guess this time they look like you- no pink pigs!;) 

Bots-        Bots work good and bad! Grrrr... I worked 3 days to try to get them to use 
             the special teleporters and gravity lift!! NOTHING!! I finally gave up when 
             I realized they don't really need to use them- they get around the level
             just fine without them and get ALL the power-ups (yes, even the redeemer!).
             I could have put items on the pads and in the lift, but they would look
             out of place and kinda tacky- and as stated above they can get around without.

Secrets-     Love those secrets and traps! Three of them for you this time!=) 1) Redeemer-
             To get to this baby you must find the secret wall in the red maze and hit the 
             teleporter. 2) Shield belt trap (kinda)- There is a bridge that you run across
             to get to belt. There is also a lever that, when hit, takes the bridge away for
             10 seconds. At this point anyone caught in the middle at the belt will be open 
             for pop shots and might fall into the slime below! 3) 200 Health trap (kinda
             again)- located at the end of a corridor which can be seen from another corridor
             through a window, anyone out there can step on a lever causing a crusher trap to
             block your path. Trying to go under it will kill you. Trapped in the hallway 
             until the crusher stops, you are again open to pop shots from the person 
             controlling the trap. Good thing is you can shoot back at them through the window!

Other notes- As stated above, this level is dedicated to Chris Hampton. Why? For his excellent
             UT DM level, DM-KneeDeep. It was submitted to Headshot! (hosted by Jeff Otto (Thoth))
             as an exclusive map. After downloading it and playing it, I sat back and remembered 
             how great Doom was in it's day. So I was inspired to make a Doom level. Thing is, 
             unlike Chris's level which was made to look and feel exactly like Doom, I wanted to
             make a UT level with the FEEL of Doom but the game play of Unreal. So here you have it.

Map Notes-   This map is the combination of 2 Doom maps that I liked very much (I just can't 
             remember their names!). I also made a lot of changes so I doubt if anyone will
             recognize it to the original. I'm also happy to say that the level is huge yet runs
             very good! I got no slowdown anywhere. I'd love to see this map on a server. Oh well,
             hope you all like it and have fun!!!

Credits-     Credit goes to Chris Hampton and Nick_C (from Decyber) for the Textures. Thanks!!
             
   
COPYRIGHTS/PERMISSIONS
======================

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.


     



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