Unreal Tournament Map

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Title                   : Flying Fortress
Version                 : 1.0
Release Date            : 27/3/00
Filename                : DM-FlyingFort.unr
Author                  : James -Neo- Trunk
Email Address           : jamestrunk@hotmail.com


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--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : Flying Fortress (DM-FlyingFort.unr)             

Game Type               : Deathmatch
Single Player           : Yes...bots supported
Multiplayer             : Yes
New Sounds              : No
New Graphics            : Yes (DM-FlyingFort.utx)
Known bugs              : None found

--- Construction ---
Editor(s) used          : UnrealEd 
Build System		: PII 350; 128Mb; Voodoo II 12Mb
Base                    : New level
Construction Time	: 4 Weeks (in my spare time, not all day!!!)


--- Installation ---
Unzip all the files included. 
Put the map file DM-FlyingFort.unr into your UnrealTournament\maps directory.
Put the texture file FlyingFort.utx into your UnrealTournament\textures directory.
You can then choose DM-FlyingFort from the "start practice session\deathmatch" menu.


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--- Introduction ---

This is my first map for Unreal Tournament (or any other game for that matter).  Now I know
what you are thinking "Uh oh, a first map.  It's going to be three subtracted cube rooms with
corridors connecting them and some real unrealistic lighting".  Well you can put yours fears
to rest, this level isn't like that!  I've read enough level reviews on Nali City 
(http://www.planetunreal.com/nalicity/) to know not to release a poor excuse for a first map like that.

I was tempted not to release this map anyway, just because it's my first map and it has been said
by some that first maps should stay on the creator's hard drive and not infest others.  But I have had
so much fun playing this level that I thought would let other people have a go.

I hope you have fun playing it :-)


--- Performance ---

I have designed this level so that it runs well on my system (see 'Build System') during a hectic 
bot match.  And as feel my system is just an entry level gaming system these days this level should 
be really smooth on your ninja PC!  (I appologize to anyone who is unlucky enough to have a slower 
system than me).

The only time this level starts to chug on my system is when you fly around outside the level admiring
the eye candy before the start of the match (something I recomend you do).  But as you never have those
polycount high views during a match itself I figure this is acceptable.  :-)


--- Background Story ---

The President of the Liandri mining corporation owns property all over the galaxy, some for mining, 
some for "The Tournament" and some for personal use.  

This particular piece of property is the President's flying fortress, which hovers in low orbit 
around his home planet, Earth.  It is his favourite place to get away from the choas of his working 
life and to chill out, watching "The Tournament" unfold on his monitors.

But when the President was away on a business trip to the outer sectors, some of "The Tournament" 
fighters got wind of the flying fortress and thought it would make the perfect deathmatch arena.  
They loaded an attack shuttle with weapons, boarded the fortress and started the frag fest.....

But it wasn't long before one of the fighters stumbled across something in one of the rooms, 
something which revealed the Liandri President's big secret, something which changed 
"The Tournament" forever..... 


=================================================================
--- Acknowledgements ---

I would like to thank all the brilliant folk at Epic and GT Interactive for giving us
such a great game!

Thanks to my play tester's Mike, Ben, Ian, Tim, and Chris.  

I want to give a shout out to the guys at Planet Unreal (http://www.planetunreal.com), the best Unreal 
site on the net (IMHO), keep up the good work QAPete!

I also want to thank Wolf and -=Millenium 2002=-, because without their editor tutorials this level
really would just have been a subtracted cube!  Cheers for sharing the knowledge guys!


---Copyright / Permissions---

This level is copyrighted by James Trunk 2000.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.


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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
