Map: DM-FinalSiege
Map-type: Deathmatch 
Author: QUALTHWAR
Email: dbarker1@brill.acomp.usf.edu


Installation:
DM-FinalSiege goes into your Unreal Tournament "Maps" directory.

Build time:
One week for geometry. One and a half weeks for tweaking and testing.

Note:
A hardy thanks goes out to Wolf for his tutorial help. His personal page at http://unreal.gamedesign.net provided valuable information. I could not have made this map without his personal tutorials and the links to other tutorials at his site.

Features:
 Multiple settings including an atrium, lava room, and a warehouse.
 Video monitors to observe fighting at other locations within the map.
 Vertical fighting.
 Difficult to reach goodies.
 Breakable glass at bridge area.
 Traps.
 Crushing movers.
 Pressure zone.
 Lava.
 Slime.
 Relevant sounds and lighting.
 Teleporters.
 Warp tunnels.
 Skybox.
 Plexiglas.
 Many movers including elevators, trolleys, single and double doors, vial dispenser, shieldbelt shuttle, rotating grinder and a conveyor belt.

Weapons:
Pulse
Shock
Rocket
Sniper
Flak
Ripper
Mini
Bio

Goodies:
UDamage
Shieldbelts
Thighpads


The story line:
The Unuit Corporation has just purchased a facility and is in the process of converting it into a weapons-manufacturing plant. Dynamic pulse-response weapons have just been perfected by this organization and will be utilized to take over the world. These weapons have the ability to track a target and adjust their power output accordingly to annihilate anything from people to buildings. If these weapons see the streets, Unuit will be unstoppable! Your job is to lay siege on this facility and take control, killing anything that moves. The future of the world is in your hands!! Bring down Unuit once and for all in this the Final Siege!!!

Tips:
If the game runs slow, try doing any or all of the following:
Reboot and close out all programs running in the background. This can be done by the "cntl atl del" combination and ending tasks. Do not end "Explorer" as this will shut down Windows. Change you video game settings to a low resolution. Change texture details setting to a lower resolution. Disable weapons flash. Change audio setting to a lower value. The slowest spot in the map is on the walkway of the warehouse, because of the higher poly count and distance you are viewing objects. Most newer machines should be able to handle this map without any problems.

Note: Bots can and do use the trolleys over the slime pits. Game testing showed this. Most of the time they prefer not the use the trolleys, because they are programmed to fight when they see or hear gunfire. I have watched them take the trolley from one end of the pit to the other, and I've also seen them jump off a trolley into a slime pit. Bots will also avoid the teleporters because they are drawn to a gunfight near them. I could have enticed them into the teleporters with a pickup, but chose not to do so with this particular map. I wanted the bots to stay and fight; and I especially wanted them to fight their way out of the Unuit office with the flak cannon. The conveyor belt has two modes for killing a player: If the player falls into the hopper at the wrong time, they will not get mangled by the meat grinder. (This happens when one player has just went through the hopper and the belt isn't finished completing its cycle) If a player misses the belt cycle, they will be crushed against the hopper glass by an invisible plate as the belt returns to its rest position. The conveyor belt has a small section at the end, by the hopper, (you have to jump up on the end of the hopper in the engineering room) where you can touch the belt and cause it to cycle to-and-from the hopper. If you know that someone is about to fall into the hopper from above, you can trigger the belt to move before they fall on it. The player who falls in will be standing there, trapped, waiting for the conveyor to come back from the meat grinder.  When the belt returns, you can watch the player being crushed to bits as the invisible plate mashes them against the hopper glass. This is a neat sight the see.