Mapname:  Decayed Arena

Author:  B-P Llama (Jason Attard)
  E-Mail: BPLlama@canada.com
  Webpage: http://www.crosswinds.net/~llamaworld/

Date:  Feb 10th, 2000

A small and simple arena full of pillars and crisscrossed with two catwalks.  A liberal
smear of weapons and ammo provide the final topping on this deathmatch cake.  For those who
like their action close & fast.

My first attempt at an Unreal map, full of blocky hallway supports and other geometry that
I'm really not happy with.  I apologize in advance, and have better things planned for the
near future (which is why I'm not polishing this one). :)

Update:  Feb 24th, 2000

Ok.. It was just TOOO crowded before... I blame UnrealEd...  Made the level look bigger
than it really was.  :)

In any case, the floor's been nearly quadrupled in size, I added in some shock rifles,
dumped the dynamic lighting for the sake of framerate, added some brushes to finally
squash the annoying "stuck in the corridor" problem, and I'm a lot happier about the
level overall.

Guess I lied when I said I wouldn't be polishing it...  :)

Update:  Feb 28th, 2000

Reduced the number of lights in the corridors to add more frameratey goodness to the map.
Will hopefully run silky smooth now!  ShaZAM!