================================================================
Title                   :DM-Clay!
Version                 :1.0
Release Date            :01/06/99
Files	                :DM-Clay!.UNR
Unreal Type:		:Unreal Tournament
Author(s)               :Jennifer Diane Reitz
Email Address           :lupa@otakuworld.com
Web Page                :http://Otakuworld.com
Description             :My Anime and Manga site

Where to get this map   :www.planetunreal.com/nalicity
			 http://kokorowish.com/Unreal.html (my secret site)
Other levels by author  :DM-Escherland][, CTF-SpacePirates, 
			 DOM-ModStation5, DOM-Alofmethbin, CTF-Atari2600

================================================================
--- Play Information ---
Game                    :Unreal Tournament
Level Name              :Clayland Nuclear DodgeBall
Single Player           :Yes, indeedy!
Cooperative             :Definately!
New Sounds              :None
New Graphics            :Total
NewUnrealScript         :None
External DLLs           :None
Known bugs              :no bugs!

--- Construction ---
Editor(s) used          :Unreal Tournament version UnrealEd
Construction Time       :Roughly one day!
Art Programs used	:DPaint 2 



Installation
--------------------------------------------------------------------------------------
Put DM-Clay!.UNR in your Unreal Tournament/maps directory
Put Clay!.UTX in your Unreal Tournament/textures directory



Extended description:
--------------------------------------
Clayland Nuclear DodgeBall is a very simple little map, suggested by my friend Dov Sherman.
The basic idea of the map is to force two teams of players to guard each other in
a confined, dangerous environment. Players must, in order to survive, use sniping to
stop falling nukes, which means that wise players will divide up tasks.

In effect, the level is a very concentrated arcade 'Missile Command' game.


Author's Notes
--------------
Though the gameplay is designed to be a cross between dodgeball and Missile Command, the artwork is 
an homage to 'The Neverhood'. Every texture in the game is clay. Because the map is so very
simple in construction -deliberately so- I felt that an unusual graphic technique would help
to spice things up. 

This is not supposed to be a great map, a super map, it is an experimental effort
to discover ways to focus gameplay in certain directions. It would be nice if it
was found to be fun to play, but more importantly, I hope it stirs some thought
among map designers with regard to attempting unusual gameplay concepts in their
own Unreal Tournament levels.


Copyright / Permissions
-----------------------
This level is copyrighted by Jennifer Diane Reitz, 1999.

Authors MAY use this level as a base to build additional levels. Ther purpose of this
level is to experiment with focused gameplay objectives. 

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
