Date			: January 20, 2000

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Title			: By Any Other Name...
Filename		: DM-ByName.unr

Author		: JED,I
E-mail Address	: jedi@clarityconnect.com
Website		: http://people2.clarityconnect.com/webpages5/jedi

Description		: Unreal Tournament deathmatch map

			  "What's in a name? that which we call a rose
			   By any other name would smell as sweet."

								William Shakespeare, Romeo and Juliet, II, ii, 43

			  "By Any Other Name..." is a small, fast deathmatch map for Unreal Tournament.  I 
			  chose to do a small map for two reasons.  First, it is my first map using UnrealEd, 
			  and a small map is easier to start with.  Second, though the maps that come with 
			  Unreal Tournament are excellent, in general, there are not a lot of small maps 
			  suitable for one on one play.

			  As mentioned above, the map is small, and it has a fairly simple layout.  Connectivity 
			  is good and it is easy to move around the map.  The action should be quite fast, 
			  especially if you have four people playing.  It is well suited for both FFA and 
			  team deathmatch play.

			  The name of the map is a reference to its color scheme.  I wanted to do something with 
			  a little different color than most maps, so this one has a reddish, or rose, tint to 
			  it.  But don't worry, it is not a glaring red.  The colors are fairly subtle.

			  In general, the bots play the map quite well, will pick up all of the items on the map 
			  and use the teleporters nicely.  The only exception is the jump pad.  I spent several 
			  hours trying to get them to use it properly and finally had to give up.  But after watching 
			  the bots in CTF-Coret, I don't feel so bad.  It seems they don't know how to use the jump 
			  pads in that map either.  I watched one bot with the flag just run in circles at the 
			  entrance to a jump pad rather than get on it and bounce up to the upper level.  From 
			  what I have been able to gather, they seem to hit the lift exit node and then target 
			  another path node rather than the lift or another, higher lift exit.  Since they often 
			  can't reach the other path node while on the pad, they end up going in circles.

			  All positive feedback and constructive criticism is welcome.  Any and all flames
			  go into the anal-retentive file for later deletion.

Other Maps		: Ware Thee Well (Q2 DM), Wishing Well (Q2 DM), Middle Kingdom (Q2 DM), Cold as Ice (Q2 DM),
			  Let's Make a Deal (Q2 DM), The Lair (Q2 DM)
            
Credits		: Epic Games for Unreal Tournament (duh)
                    POD, Atari 2600, Monkeytoes and The Bitch P.M.S. for review and playtesting

Thanks to		: Special thanks to POD for going above and beyond the call of duty in helping to test this map
			  All the folks in the credits (duh again)
			  Anyone who actually plays this puppy

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*{ Installation }*

1) Unzip dm-byname.zip into the Unreal Tournament\maps folder.  Alternatively, you can unzip it anywhere, right click 
   on DM-ByName.unr in Windows Explorer, and then select "Play this Unreal Level."

2) Start Unreal Tournament, set up a multiplayer or practice deathmatch game and select DM-ByName from the map list.

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*{ Play Information }*

Assault:			: No
Capture the Flag:		: No
Deathmatch			: Yes
Domination			: No

Recommended Players	: 2-4
Player Starts           : 8
New Sounds              : No
New Textures/Graphics   : No


*{ Construction }*

Base                    : New level
Editor                  : UnrealEd
Build Time              : About two weeks of off and on work
Build System            : P2 350, 128MB RAM

*{ Copyright/Legal Stuff }*

This map, DM-ByName.unr, and the contents of the archive, dm-byname.zip, is (c) by JED,I, 2000.

You may distribute this file freely provided you include this text file, dm-byname.txt, and leave
the archive, dm-byname.zip, and all its contents intact.  Any other commercial use is prohibited 
without the express written permission of the author.