================================================================
Title                            : DM-Beng
Version                       :3.0
Release Date            : 12:35 AM 5/01/00 (version 2 3:36 AM 28/01/00)
		(version 3 updated & fixed somethings - see notes 2:24 AM 8/05/00)

Filename                   :DM-Beng.zip
Author(s)                 : Matthew 'Shade' Ramshaw
Email Address          : ramshawm@iinet.net.au
Web Page                :  http://www.ozunreal.com/hosted/shade/index.html
                                 or http://www.iinet.net.au/~ramshawm/index.html

Description             Deathmatch for 12 to 16  people or bots&players

Where to get this map :   http://www.ozunreal.com/hosted/shade/index.html
                                       or http://www.iinet.net.au/~ramshawm/index.html
			
Other levels by author  Unreal:                 DM-Rammy       S/P
				DM-Max             Rare
				DMShade            Ohm
				DM-SkaarjSewer1
				
			Unreal Tournament :
				DM-Aspire
                                                                      DM-Beng (this file)
				DM-ChildhoodsEnd
                                                                      DM-Hegemony
                                                                      DM-Way_2_to_4

			Quake2  DM-Shade2
			
			Quake   DM-Shade1
Additional Credits to   

================================================================
--- Play Information ---
Game     		UT (Unreal Tournament - not Unreal!)         
Level Name           	DM-Beng.unr
Single Player           No
Cooperative             No
Deathmatch              YES!!!! (Team Deathmatch Good also)
Dark Match              NO
Difficulty Settings     No
New Sounds              No
New Graphics            No
NewUnrealScript         No
External DLLs           None
Known bugs              None now

Version 2:
Fixed an invisible wall blocking players, and deterring bots from using a translocator spot.All better now - so the bots don't just kick ass 'they own you'..hehe. Well, if you play as bad as I do :) Also I put a trigger behind the secret wall where the redeemer is so that you don't get stuck in there an have to wait until someone lets you out or kill yourself. I thought it was fun the way it was but it seems people really wanna use that Redeemer!! hehe.

Version 3: fixed enforcer weapon to give you an extra enforcer - ie., akimbo.(Both the one in the small corner room & the underground room will now give you an extra enforcer when you pick them up) Redid a few textures/made  a few light textures brighter/fixed a bug on the large circular lift where the edge was disappearing whilst moving/lifted the jumpboots in the 'end room' so that they nolonger stick into the floor a bit/adjusted some lighting-tweaked/removed two pillars in the upper long hallway that was interfering with gameplay/removed supershockrifle and supershock ammo and replaced with standard shockrifle and standard ammo.


-- Construction ---
Editor(s) used          UnrealEd

Base                    Scratch

Construction Time       way too long :)


Installation            Put DM-Beng.unr in your Unreal Tournament/Maps directory
			
------------


                  
--------------------


Author's Notes :    

Suffice to say that this will be the very last release...

Copyright / Permissions
-----------------------
This level is copyrighted by Matthew 'Shade' Ramshaw 2000.

Authors may not NOT use this level as a base to build additional levels. 

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT(c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
